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The Big Kahuna

   (4 reviews)
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About This File

a medium sized level incorporating most of the features of Doom2. This level was originally made to test a new map editor I was trying, but I thought the end product was quite good, so here it is.


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Unknown date

  
The author claims that this incorporates most of the features of Doom II - it's a shame it didn't incorporate gameplay. This is a trivial "my first level", most of which is taken up with a switch-hunting maze that has flashing lights. At the end you get on a lift that takes about forty seconds to descend. Most of the 35 weak monsters are in a large secret section that you don't need to visit and probably won't (the entrance is hidden in the maze).

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Unknown date

  
I didn't really like this. The level was poorly designed and mazes are annoying. -- Zell_1388

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  • File Reviews

    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
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