Advanced engine needed : ZDoom (CSDoom, Skulltag) highly recommended
Primary purpose : Deathmatch
Title : Jumping Jack Flash
Filename : jjflash.wad
Release date : December 2000
Author : "ewing"
Email Address : firstname.lastname@example.org
Other Files By Author : None yet
Misc. Author Info : Studying mechanical engineering, bad player,
Description : My first try for a DM level (and the first
published try at all!). It is small but has
some obstacles ("Jumpin'") and many many
teleports ("Flash") that teleport in a
different way if you enter them in a
different way. I designed the level with
extensive jumping in mind, so you should
play it with a source port capable of
jumping high enough, or you'll find the
If you are into fast fragging and
telefragging, you should really give it a
try. Tactics are important, too.
Additional Credits to : Of course id Software for Doom.
ZDoom, CSDoom, Skulltag, DCK and WinTex
Everyone who let me use his/her sound files
John Bishop for his beginner's guide
and all in the community with a positive
and finally, Killer-Ameise for beta-testing
* What is included *
New levels : one
Sounds : Yes, credits see below!
Music : Yes, rearranged version of Def Leppard: Women
by Johan Treptow of http://defleppard.tsx.org
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom II (ZDoom and ports based on ZDoom)
Map # : 1
Single Player : Player starts only
Cooperative 2-4 Player : Player starts only
Deathmatch 2-8 Player : Designed for
Other game styles : Try it, I don't know
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : about two weeks from idea to Beta,
two more for the release
Editor(s) used : DCK 3.62
WinTex for the music/sound integration
SoundForge for manipulating the wavs
Known Bugs : none (yet?)
May Not Run With... : Useless with a port not capable of jumping.
Legacy seems not to be able to jump high
enough. Making the jumps smaller would have
made it too easy in ZDoom.
* A bit more about the level*
So what do you have expect from my first serious wad?
Surely not overwhelming detail, although I think it is quite nice to
look at. Design is pretty much square but allows to get to a certain
point in the map in different ways. The teleports are plentiful.
Be aware of Telefraggers and campers at respawn points.
But if you get to know the level better you will see that it should
be possible to get into the back of every camper. However, as camping
is so dangerous in this level, I would regard it as legal, but
decide for yourselves
There should be enough ammo for everyone.
But there is only one MediKit, so be prepared to battle for it ;)
As this is my first serious wad, I need your input to get better.
So please tell me what you dislike.
Oh, and the sounds: I like them, but they may be a bit strange...
* Copyright / Permissions *
Authors MAY use this level to build additional levels.
Please give me a call if you do so.
You MAY NOT reuse any of the sound/music files without the permission
of the people who gave it to me. That are:
**Johan Treptow of http://defleppard.tsx.org/
for the great version of Def Leppard's "Women"
**Kim of http://www.wavplace.com
for explosion.wav, 9mm.wav, wind.wav and multshot.wav
**Dai of http://www.geocities.com/Yosemite/Campground/7558/wav.html
for gate.wav and slurp.wav
**Nik of http://www.stas.net/superwavs
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
BUT only if you don't make ANY money of it.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.audistory.de/doom (maybe non-permanent)
FTP sites: none, except for ftp.cdrom.com ;)