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Flay the Obscene (ver. 0.1)

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About This File

/story Two levels: An introduction level and the main level.

The first one is has a dominent amount of tech textures and is supposed to look like a lab/secret office building. You are going to warp into another dimension -a very hellish dimension that is- via a machine located in the basement in order to prevent an invasion from that particular world: and it ain´t a friendly one...

Of note: You wont face ANY monsters in the first level!

The second one is TOTALLY different. You are now situated in a hostile world with NO friends ready to lend you a hand. This world is mainly made out of various types of rocks and bricks. Some opponents don't attack untill you pose a threat to them...... Others emerge out of nowhere.... Some are just scattered around the complex.

Of note: You WILL face monsters in the second level. (I never intended this level to be packed with monsters. Some people might say that the level doesn´t contain enough of them = enough challenge. I merely wanted to make it more exciting to look at and thus giving it more atmosphere).

Here´s some help for one of the secrets:

A monster you will see perhaps shoot him you will afraid you will not be for he is impossible to kill An opening not far much safer you are.


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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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