Archive Maintainer : This is a wad version of an existing Dmgraph
patch. This version can be used with Doom,
Ultimate Doom or Doom II, and is compatible
with any source port that can import pwads
containing sprite graphics (most of them).
Update to : ./idgames/graphics/guy2sarg.zip
Advanced engine needed : no
Primary purpose : No levels included,
this wad only contains sprite graphics.
Title : DoomGuy to Shotgun Sargeant (version 2)
Filename : guy2sar2.wad
Release date : December 2000
Author : Dave Matteson
Email Address : firstname.lastname@example.org
Description : This graphics-only patch swaps around the
DoomGuy and the Shotgun Sargeants. Now YOU
are the Sargeants going around killing the
UAC Marines! You can even play Deathmatch
with other Former Human Sargeants.
Additional Credits to : Sparky of KISS Software (email@example.com)
for converting the original Dmgraph patch
to wad format.
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : A source port if you don't want to use
'Plain Vanilla' Doom or Doom II.
* Play Information *
Game : Doom, Ultimate Doom, or Doom II
Map # : Any (this is a graphics-only wad).
Single Player : Yes, although you're a Sargeant now.
Cooperative 2-4 Player : Yes, you and your Sargeant buddies can go
hunting for UAC Marines ;)
Deathmatch 2-4 Player : Yes, battle of the Shotgun Sargeants!
Difficulty Settings : not applicable
* Construction *
Base : player and sargeant sprites from Doom/Doom2,
copyright id Software.
Editor(s) used : Dmgraph, DeuTex and NWT
Known Bugs : the Marines fall to the floor a little to
quickly when they die.
May Not Run With... : JDoom v0.81
Play with Regular Doom/Doom2:
a) add the extra sprites to guy2sar2.wad using a program such as
DeuSF, WinTex, NWT, etc. For example: deusf -as guy2sar2.wad
b) run the game with: doom -file guy2sar2.wad
or doom2 -file guy2sar2.wad
or for a multiplayer game run DeathManager and select guy2sar2.wad
Play with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc. Patching is not required,
just use the wad as-is. For example: boom -file guy2sar2
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse, provided that you credit Dave Matteson, the original author
of GUY2SARG (Dmgraph version), and you credit id Software, the
original author of these modified sprites.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The original text file follows:
Now YOU are the Sargeants going around killing the marines! You can play
DeathMatch with your Former-Human Friends! YES!!
GUY2SARG _requires_ DMGRAPH. I didn't include it in this ZIP because it
is only a batch file, so it hardly takes up any space. Besides, I am
only going to put it on infant2, and I know DMGRAPH is available there, so
you can get it.
There is a small 'bug' -- when you kill a Marine (besides splattering him)
he falls kind of quickly ; this is due to the fact that the Sargeants have
fewer death-sprites than the Player, so I had to sacrifice a couple pics,
but it is still fun as hell.
GUY2SARG will also change your sprites back to normal, all you have to do
is run it with anything as a parameter, it doesn't matter what.
Have fun with this thing, it took me quite a while to type it up, if you
look at the batch file you can see it is quite long -- yes, I am an idiot,
I didn't just use cut-n-paste then replace characters, I think that'd take
me longer actually considering how fast I type..
- Dave Matteson (firstname.lastname@example.org)