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Chainsaw Man (version 2)

   (4 reviews)
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About This File

A modified version of "The Lost Mines" by Mark Anthony Klem full of chainsaw-weilding maniacs and other denizens of hell. Anyone who knows the original map will be suprised by the new ending in this version ...there's something not quite right with this Cyberdemon ;)

Some cool new sounds are included, and the Marine's face in the status bar is now wearing prescription lenses 8-)

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Mark Klem's mine map with the addition of chainsaw zombies, and Sam Dickie's signature glasses + widow's peak hudface. Oh and indeed it is worth making it to the final boss.

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Unknown date

Not terrible, just slightly hacky. The mine maze is pretty basic, and while the chainsaw soldiers are kinda neat, they also die pretty easily.

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Unknown date

Amusant comme principe Et bien fait quand même avec une touce rigolo ;-). passe en une vie UV 3/5 - Eye's

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10