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Temple of the Ancients

   (35 reviews)
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About This File

5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of the Temple of the Ancients.

These levels extensively use Q3A textures, and a few Q1 & Q2 textures. They also feature cool new skies, and scripting. ZDooM features include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.

Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad contained 32*32 signs. Using these in MS Paint, I edited the symbols to create new, larger signs. The new animated water flats plus the additional ice/water flat are all mine.


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NuMetalManiak

  
the Quake 2 weapon sprites look awful but this hub set is pretty decent.

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Guest

  
Long adventure level with professional layout, ambiance and gameplay, and technically superb. One of the few levels using jumping in a good way, and a few scenes where stealth monsters don't irritate but fit. This almost flawless level is a clear proof that for creating excellent gameplay, contrary to the opinion of too many nowadays level builders, one does not need at all a horrible lot of thrown-in monsters and a zillion of snipers. 5* legendary, and almost unbelievable that this was made in 2000...

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cortlong50

  
this pack was apparently doing things that nobody else was at the time, and still isn't. i feel immersed and like im having a damn good time, and it's nice to see a lot of advanced features put into work here. if cacowards were around when this was released it would have been monumental. glad to see someone doing it, and im waiting for the redux.

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Guest

Unknown date

  
AWESOME!! I NOW LOVE MULTI LEVEL WADS!

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Guest

Unknown date

  
Excellent wad, uses highly detailed maps and atmospheric lighting. Ammo and health are a little scarce, but a highly enjoyable experience.

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Guest

Unknown date

  
I can't believe I haven't played this yet. This is one of the best HUB wads I've ever played! My only gripes are that some parts of the level are too dark, there should have been some new music, and the the Command Center level was a bit bland and boring.

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Guest

Unknown date

  
vomit..

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TheMightyHeracross

Unknown date

  
It's an OK wad, but these models rips are horrible.

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Guest

Unknown date

  
very good wad

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Guest

Unknown date

  
Wow, it's almost Quake 2. Good conversion. Worked map. 5/5

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Guest

Unknown date

  
This is one of the best ZDoom hubs I have ever played. It certainly has a Metroid Prime-esque feel to it, in that you have to find ways to get around the place (aside from the usual key hunts). Play this one RIGHT NOW! -WW

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Guest

Unknown date

  
I can't believe I have never played this wad. Incredible awesomeitude! -epyo

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Guest

Unknown date

  
I didnt finish this wad cuz I dont like this type of gameplay for doom. Unreal 2 is perfect for this type of map, but I'll take nothin from this cuz its a DAMN GOOD WAD. Very Very well done. But I hate puzzles but that doesnt make this map bad. Its just my personal feeling. 5/5 for this masterpiece!

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Guest

Unknown date

  
agree with the above poster, 1/5. 1 for good design

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Guest

Unknown date

  
This is a must-see really. 5 stars, and a "Great" rating (my highest) on my own scale.

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Guest

Unknown date

  
Êóë? Cool!

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Guest

Unknown date

  
why isnt there a 99999999999999999999 999999 million outta 5 but good work 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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