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Temple of the Ancients

   (35 reviews)
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About This File

5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of the Temple of the Ancients.

These levels extensively use Q3A textures, and a few Q1 & Q2 textures. They also feature cool new skies, and scripting. ZDooM features include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.

Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad contained 32*32 signs. Using these in MS Paint, I edited the symbols to create new, larger signs. The new animated water flats plus the additional ice/water flat are all mine.


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NuMetalManiak

  
the Quake 2 weapon sprites look awful but this hub set is pretty decent.

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Guest

  
Long adventure level with professional layout, ambiance and gameplay, and technically superb. One of the few levels using jumping in a good way, and a few scenes where stealth monsters don't irritate but fit. This almost flawless level is a clear proof that for creating excellent gameplay, contrary to the opinion of too many nowadays level builders, one does not need at all a horrible lot of thrown-in monsters and a zillion of snipers. 5* legendary, and almost unbelievable that this was made in 2000...

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cortlong50

  
this pack was apparently doing things that nobody else was at the time, and still isn't. i feel immersed and like im having a damn good time, and it's nice to see a lot of advanced features put into work here. if cacowards were around when this was released it would have been monumental. glad to see someone doing it, and im waiting for the redux.

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Guest

Unknown date

  
AWESOME!! I NOW LOVE MULTI LEVEL WADS!

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Guest

Unknown date

  
Excellent wad, uses highly detailed maps and atmospheric lighting. Ammo and health are a little scarce, but a highly enjoyable experience.

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Guest

Unknown date

  
I can't believe I haven't played this yet. This is one of the best HUB wads I've ever played! My only gripes are that some parts of the level are too dark, there should have been some new music, and the the Command Center level was a bit bland and boring.

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Guest

Unknown date

  
vomit..

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TheMightyHeracross

Unknown date

  
It's an OK wad, but these models rips are horrible.

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Guest

Unknown date

  
very good wad

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Guest

Unknown date

  
Wow, it's almost Quake 2. Good conversion. Worked map. 5/5

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Guest

Unknown date

  
This is one of the best ZDoom hubs I have ever played. It certainly has a Metroid Prime-esque feel to it, in that you have to find ways to get around the place (aside from the usual key hunts). Play this one RIGHT NOW! -WW

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Guest

Unknown date

  
I can't believe I have never played this wad. Incredible awesomeitude! -epyo

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Guest

Unknown date

  
I didnt finish this wad cuz I dont like this type of gameplay for doom. Unreal 2 is perfect for this type of map, but I'll take nothin from this cuz its a DAMN GOOD WAD. Very Very well done. But I hate puzzles but that doesnt make this map bad. Its just my personal feeling. 5/5 for this masterpiece!

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Guest

Unknown date

  
agree with the above poster, 1/5. 1 for good design

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Guest

Unknown date

  
This is a must-see really. 5 stars, and a "Great" rating (my highest) on my own scale.

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Guest

Unknown date

  
Êóë? Cool!

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Guest

Unknown date

  
why isnt there a 99999999999999999999 999999 million outta 5 but good work 5/5

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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