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Temple of the Ancients

   (35 reviews)
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About This File

5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of the Temple of the Ancients.

These levels extensively use Q3A textures, and a few Q1 & Q2 textures. They also feature cool new skies, and scripting. ZDooM features include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.

Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad contained 32*32 signs. Using these in MS Paint, I edited the symbols to create new, larger signs. The new animated water flats plus the additional ice/water flat are all mine.


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NuMetalManiak

  
the Quake 2 weapon sprites look awful but this hub set is pretty decent.

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Guest

  
Long adventure level with professional layout, ambiance and gameplay, and technically superb. One of the few levels using jumping in a good way, and a few scenes where stealth monsters don't irritate but fit. This almost flawless level is a clear proof that for creating excellent gameplay, contrary to the opinion of too many nowadays level builders, one does not need at all a horrible lot of thrown-in monsters and a zillion of snipers. 5* legendary, and almost unbelievable that this was made in 2000...

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cortlong50

  
this pack was apparently doing things that nobody else was at the time, and still isn't. i feel immersed and like im having a damn good time, and it's nice to see a lot of advanced features put into work here. if cacowards were around when this was released it would have been monumental. glad to see someone doing it, and im waiting for the redux.

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Guest

Unknown date

  
AWESOME!! I NOW LOVE MULTI LEVEL WADS!

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Guest

Unknown date

  
Excellent wad, uses highly detailed maps and atmospheric lighting. Ammo and health are a little scarce, but a highly enjoyable experience.

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Guest

Unknown date

  
I can't believe I haven't played this yet. This is one of the best HUB wads I've ever played! My only gripes are that some parts of the level are too dark, there should have been some new music, and the the Command Center level was a bit bland and boring.

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Guest

Unknown date

  
vomit..

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TheMightyHeracross

Unknown date

  
It's an OK wad, but these models rips are horrible.

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Guest

Unknown date

  
very good wad

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Guest

Unknown date

  
Wow, it's almost Quake 2. Good conversion. Worked map. 5/5

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Guest

Unknown date

  
This is one of the best ZDoom hubs I have ever played. It certainly has a Metroid Prime-esque feel to it, in that you have to find ways to get around the place (aside from the usual key hunts). Play this one RIGHT NOW! -WW

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Guest

Unknown date

  
I can't believe I have never played this wad. Incredible awesomeitude! -epyo

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Guest

Unknown date

  
I didnt finish this wad cuz I dont like this type of gameplay for doom. Unreal 2 is perfect for this type of map, but I'll take nothin from this cuz its a DAMN GOOD WAD. Very Very well done. But I hate puzzles but that doesnt make this map bad. Its just my personal feeling. 5/5 for this masterpiece!

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Guest

Unknown date

  
agree with the above poster, 1/5. 1 for good design

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Guest

Unknown date

  
This is a must-see really. 5 stars, and a "Great" rating (my highest) on my own scale.

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Guest

Unknown date

  
Êóë? Cool!

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Guest

Unknown date

  
why isnt there a 99999999999999999999 999999 million outta 5 but good work 5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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