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Cult of the Apocalypse (version 1 'b')

   (3 reviews)
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About This File

The year is 2053. In the early 21st century, several terrorist factions became nuclear powers. In a play for world power, these factions set off a nuclear chain reaction between nations that resulted In a complete and utter destruction of society and life as we know it today. Mutations, chaos, and terror reigned for years. As people pulled together to form new ruling bodies, they became aware of a group of powerful mutants gathering in a mountain construct and pillaging nearby enclaves. You have been trained and equipped to enter the mutant's area and destroy it.


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Unknown date

  
Poor map layout, spare texture use, poor decoration, poor monster placement, and poor gameplay @ UV. Even the switch near the cybie could easily be pressed without killing the cybie first. In other words: playing this very amateurish map was a complete waste-of-time. Overall 1/5.

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Unknown date

  
This is dated January 2001, although judging by the readme it is older than that (and incompetently made). It's pretty poor. You get 44 monsters including a cyberdemon, but you have loads of ammo, and the BFG. The layout is pure 1995. The map is dominated by a huge final room that's almost completely empty - there's no "final battle". The gameplay is bog-standard and it's no fun to play.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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