Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Cult of the Apocalypse (version 1 'b')

   (3 reviews)
Sign in to follow this  

Guest

About This File

The year is 2053. In the early 21st century, several terrorist factions became nuclear powers. In a play for world power, these factions set off a nuclear chain reaction between nations that resulted In a complete and utter destruction of society and life as we know it today. Mutations, chaos, and terror reigned for years. As people pulled together to form new ruling bodies, they became aware of a group of powerful mutants gathering in a mountain construct and pillaging nearby enclaves. You have been trained and equipped to enter the mutant's area and destroy it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Poor map layout, spare texture use, poor decoration, poor monster placement, and poor gameplay @ UV. Even the switch near the cybie could easily be pressed without killing the cybie first. In other words: playing this very amateurish map was a complete waste-of-time. Overall 1/5.

Share this review


Link to review
Guest

Unknown date

  
This is dated January 2001, although judging by the readme it is older than that (and incompetently made). It's pretty poor. You get 44 monsters including a cyberdemon, but you have loads of ammo, and the BFG. The layout is pure 1995. The map is dominated by a huge final room that's almost completely empty - there's no "final battle". The gameplay is bog-standard and it's no fun to play.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
×