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Fiffy Remix

   (9 reviews)
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About This File

A Doomy Doom level.


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Guest

Unknown date

  
worst map ever

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Guest

Unknown date

  
Superb remix. Get this, and don't touch the 1fiffy's!!

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Guest

Unknown date

  
Good looks, average gameplay. 3/5

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Guest

Unknown date

  
Only a total noob (unable to build single room) or hopeless retard can write 'worst map ever'. Perhaps too many doors in the map, but it reminds me of Cobra episodes I used to play in '95. 3/5

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Guest

Unknown date

  
The author's other work Shock em Down is better but it's worth playing.

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Guest

Unknown date

  
This is dated December 2000. It's an update of those old "REoL Tough" levels; the originals were mediocre, this is pretty good, although it has a schizo feel. The map starts as a kind of interactive arena slaughter-fest - this bit is very entertaining if you attack all the monsters at once - and then turns into a decent 1995-era map, with tougher baddies than usual but lots of rockets. Design, layout etc vintage 1995, nicely nostalgic.

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Lightning Hunter

Unknown date

  
A nicely detailed map with a unique non-linear layout. The strength of this map is without a doubt the challenge it presented. The ammo balance was absolutely perfect, and I found myself on my toes the whole time. In order for your ammo to last in this map on UV, it is almost necessary to pit the monsters against each other (something I enjoy doing immensely). There is nothing better than watching a Cyberdemon take down Barons. Great fun.

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Guest

Unknown date

  
It's ok. 3,5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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