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Fiffy Remix

   (9 reviews)
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A Doomy Doom level.


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Guest

Unknown date

  
worst map ever

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Guest

Unknown date

  
Superb remix. Get this, and don't touch the 1fiffy's!!

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Guest

Unknown date

  
Good looks, average gameplay. 3/5

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Guest

Unknown date

  
Only a total noob (unable to build single room) or hopeless retard can write 'worst map ever'. Perhaps too many doors in the map, but it reminds me of Cobra episodes I used to play in '95. 3/5

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Guest

Unknown date

  
The author's other work Shock em Down is better but it's worth playing.

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Guest

Unknown date

  
This is dated December 2000. It's an update of those old "REoL Tough" levels; the originals were mediocre, this is pretty good, although it has a schizo feel. The map starts as a kind of interactive arena slaughter-fest - this bit is very entertaining if you attack all the monsters at once - and then turns into a decent 1995-era map, with tougher baddies than usual but lots of rockets. Design, layout etc vintage 1995, nicely nostalgic.

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Lightning Hunter

Unknown date

  
A nicely detailed map with a unique non-linear layout. The strength of this map is without a doubt the challenge it presented. The ammo balance was absolutely perfect, and I found myself on my toes the whole time. In order for your ammo to last in this map on UV, it is almost necessary to pit the monsters against each other (something I enjoy doing immensely). There is nothing better than watching a Cyberdemon take down Barons. Great fun.

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Guest

Unknown date

  
It's ok. 3,5/5

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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