Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Red Doom C (version 3)

   (7 reviews)
Sign in to follow this  

Guest

About This File

A graphics/sprite wad for all versions of Doom, featuring changes to most of the weapons, several of the monsters, blood, the player, status bar, text and menu graphics... and more.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
neat

Share this review


Link to review
Guest

Unknown date

  
Boring and really '95 because of all the plain graphical changes like changing the color of the guns and projectiles and turning a doom2 monster into a doom monster for variety for when somebody wants doom2 in doom like during that time period. As a result, this is probably illegal and breaks all the rules, including the ones set up by gamers.org. But who cares, anyway?

Share this review


Link to review
Guest

Unknown date

  
cool

Share this review


Link to review
Guest

Unknown date

  
Disons que de normale je n'aime pas trop ce genre de modif sauf que celle si tire bien eye's 3/5

Share this review


Link to review
Guest

Unknown date

  
cool and neat cooneat! -tyrian

Share this review


Link to review
  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
×