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WWF DOOM (version 2)

   (13 reviews)
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About This File

You are a new wrestler making your run-in debut at WrestleMania XII during the Undertaker/Deisel match! Kill the security guard Imps, and kill the crowd of Former Humans in the stands and the merchandise dealers in the lobby because they've all become zombies! Finally, find Mankind and destroy him to end the level.


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Zahid

  
some cool graphics and ideas...but progression and fights are plainly poor....

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Unknown date

  
Weird, lame, and overly difficult.

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Unknown date

  
wrestling is too homoerotick, its manly for gay guys that like to watch a bunch of swetty steroyd pumped men cudle and grab eatchother, and the wad is garbige..

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Unknown date

  
WWE you idiot. Deisel!?!? Wow thats pretty old

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Unknown date

  
non mais on perd vraiment son temps 1/5 - Eye's

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Unknown date

  
bofff!!! 0+0+0+0+0=0

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Unknown date

  
It was WWF when it was released, so STFU. I'll check it out.

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Guest

Unknown date

  
it's rock's its cool

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Guest

Unknown date

  
When I think of wrestling, I think of oiled, muscular men, with breasts heavier than a woman's breasts, groping each other in tight clothes, and that makes me hard. This level has no such effect upon me. In fact it doesn't work and feels unfinished; there's no exit, and there's a large empty area that goes nowhere. The giant Taz is effective, but I bet it's nicked from somewhere else.

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Unknown date

  
Good concept, but it could be a lot better.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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