Please Note, version c did not contain a certain monster (I have
forgotten to include it). Secondly, version b was compiled by Sparky
(see below) which I am greatful since it's a much more simple
installation than my original zip. What I did for this one is replaced
a modified map, changed an updated title screen, and delete an ignoring
sound bite. Nothing special. It was considered a joke at the time in
Archive Maintainer : This is a wad version of an existing Dmgraph
patch. This version can be used with 'Plain
Vanilla' Doom II or any source port that can
import pwads containing sprite graphics
(most of them).
Update to : .idgames/levels/doom2/j-l/jerry2c.zip
Advanced engine needed : no
Primary purpose : Single+Coop play
Title : Jerry's Kids: Take #969 (version 2 'd')
Filename : jerry2d.wad
Release date : April 2016
Author : Guy M. Babin
Email Address : firstname.lastname@example.org
Description : This level was drawn and reconstructed to
match the house I've lived most of my life.
JERRY2d features 6 new monsters and a pile
of sounds. At various stages in it's life
this wad has also been known as: main2d2.wad.
(the earlier beta versions supplied with
JERRY2.ZIP have been deleted for this latest
Additional Credits to : Sparky of KISS Software (email@example.com)
for converting the original Dmgraph patch
to wad format.
* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes - a title screen and a pile of sprites.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : A source port if you don't want to patch
the sprites and use 'Plain Vanilla' Doom II.
* Play Information *
Game : Doom II v1.9
Map # : Map01
Single Player : Designed for (mostly)
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Known bugs : lots of misaligned textures and bad
texture choices - get my updated Ultimate
Doom version which fixes most of these bugs
(unfortunately, I couldn't use that map as a
base for this update because the original
author made too many changes when he
converted the map from Doom to Doom II).
* Installation *
JERRY'S KIDS with 'Plain Vanilla' Doom II:
a) add the extra sprites to jerry2d.wad using a program such as
DeuSF, WinTex, NWT, etc. For example: deusf -as jerry2d.wad
b) run the game with: doom2 -file jerry2d.wad
JERRY'S KIDS with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc. Patching is not required,
just use the wad as-is. For example: boom -file jerry2d.wad
The original text file follows:
GUY "PSYCHO" BABIN'S "JERRY'S KIDS TAKE #969"
Title : #9692.WAD
Author : Guy Babin
Email Address : firstname.lastname@example.org
Misc. Author Info :
Descriptions : #9692.WAD is really JERRY.WAD, the final version
from wads MAIN2.WAD and NHOUSE2.WAD. Once again
this first wad (level) was drawn and reconstructed
to match the house I've lived most of my life...
Additional Credits to : ID Software for making "Doom2--Hell on Earth" and
make ways for us, folks, to edit DOOM2.
: SAMS Publishing for providing the map editors
and utilities with their book&CD "3D Game Alchemy"
(Includes WADAUTHOR by Williston Consulting, WADED
by Matthew Ayres, STARS1.BMP from THE ALCHEMY
GRAPHICS LIBRARY by Justin Fisher & SAMS, and
DMGRAPH/DMAUD by Bill Neisius.)
: Special thanks to the JERRY'S KIDS for their time
and energy to express their voices and ideas to
be imported in this wad.
JERRY'S KIDS are:
Mark Babin, "Mark, the Slick--the cool dude with many outrageous voices."
Sean Brock, "the Demonic Elmo who hates Studman" and provided those
insane "laughs." Mr. Brock also provided the original design of
"the Cat" or "God" which I'd redrawn and reconstructed specifically
for this wad. Thanks, Sean.
Bernadette Babin as "Minnie Mouse."
And of course, me, Guy Babin--"Psycho" as the director with many other
outrageous voices, as creator, as designer, as animator, etc...
The Story so far:
It's such a tragic... It's horrible! A group of technicians from the film
crew have become victimized by an unseen force which transformed them into
insanity... They're killing each other for no apparent reason. What's
worst... They're seeking for you, the director of this new horror flick?!
You are the director, nicknamed "Psycho" or sometimes referred as "Studman"
(the crew get confused with you as the other directors---assistant directors,
first-and-second hand directors, etc.). Unfortunately for you, you were on
preproduction in making your first feature film when suddenly after you have
done #969 take hell breaks loose... This is not what you have in mind.
Previously, you were either sitting in front of the computer refinishing the
script for the next take (#970) or downstairs preparing for the next shot.
You knew something has gone terrible wrong when you heard the crew began to
make "grunt" sounds or rephrasing the Jerry's chants. Either they're just
fed up redoing the takes (since a lot of strange accidents had occurred
during production which forced the film crew to keep redoing the shots) or
the immortal Jerry has risen from the dead to possess them!!
To understand this dilemma, you must know the tale of Jerry and his kids.
You were doing a movie based on a truth story. Believe me, this is based on
a truth story!! Jerry is a wacky & crazy guy who has nothing else better to
do other than to irritate his kids to oblivion with his wacky rephrasing of
words. Jerry has a habit of saying things or asking questions that have no
specific meaning or "just plain dumb," repeatedly, that everyone in his right
mind wants to kill him just to shut him up! Note: This is true. Jerry's
kids had killed him for that. But unfortunately for them, they too killed
themselves from the terrible torture of these repeated "chants" embedded in
their unfortunate minds!!!
Some of the few stupid phrases that Jerry said were repeatedly "What's
wrong?" (When there is nothing wrong at all!) "Are you all right?" (When no
one is hurt!), and "Did you miss me?" (When he's been gone no longer than
Other classic moments with Jerry are the fact that he's still looking for
the cat when it's right there in front of him, he's asking you if you have
any C-batteries when they're in the damn flashlight he's using, and the fact
that he's still got his hat on when he's inside!!!
These characteristics of Jerry are enough to push anybody over the edge.
Unfortunately, they did with Jerry's kids...
However, what's so ironic about this tale is that the younger generation
has considered "Jerry" as a folk hero after repeatedly hearing stories from
everybody from the town where Jerry used to live... People can't help stop
talking about him. Although, people considered Jerry as a "big joke" that
they have found themselves the time to use his tale for a bigger laugh for
all their talks. Since then, "Jerry" has become some kind of a cult figure.
The younger generation would establish camp sites around Jerry's house and
even chant "spells" to rise Jerry from the dead, including the cat!!!
This is why the film production company wanted you to make a scary movie
on this particular issue arond the real house where Jerry used to live!
Unfortunately, you didn't realize that a bunch of kids ("freaks"), had come
the night before to finally cast the spell to waken Jerry... You have just
remembered a newscast you've witnessed about the "missing" freaks who hadn't
come home.... You know that they were here at this house that night when
you saw the "Cat" who's wearing some of their clothes it took: the
sunglasses and the shirt that says "God." You know that Jerry has risen as
well when you've started to repeat yourselves, "Got any C-batteries?"...
Expect to see & hear hallucinations. You might see Elmo, the demonic one.
Or even perhaps, Minnie Mouse. You must find the main source... the main
brain behind this in order to end this insanity... or simply "get out"...
READ "THE FINAL TESTIMONY" AFTER YOU FINISH THE LEVEL....
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : YES!!!!!
Difficulty Settings : Yes/All
New Sounds : Yes
New Graphics : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 4 months on and off
Editor(s) used : WADAUTHOR,WADED,DMGRAPH, and DMAUD.
Known Bugs : Occasionally, you would see HOM (Hall of Mirrors)
effects but would not (should not) interfere with
the game's functions...
* Copyright / Permissions *
Authors may use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: email@example.com:/pub/doom [the original ULTIMATE DOOM versions]
"THE FINAL TESTIMONY"
Whew! You're finally got out. That last boss was a toughy... the man
with that cigarette... He was known as "Mark, the Slick," the first-born of
Jerry. Believe it or not, he was your crazy executive producer who wanted you
to make that horrible movie!!....
Now, that he's out of the picture you can make you own pictures.....
Oh well, that's what you get for a happy ending... Thanks for playing.