Archive Maintainer : This is a wad version of an existing Dmgraph
patch. This version also combines a map
wad made specifically for the original
Update to : ./idgames/graphics/ojdoom2.zip AND
Recommended location : ./idgames/levels/doom2/m-o/ojdoom2b.zip OR
Ty... you decide ;-)
Advanced engine needed : no
Primary purpose : Single+Coop play
Title : O.J. DOOM II (version 'b')
Filename : ojdoom2b.wad
Release date : January 2001
Author : Wayne Poe
Email Address : email@example.com
Description : A simple, single-player map for Doom II
mostly designed to show-case the new monster
... O.J. Simpson, who shoots "Kato Kalen"
fireballs at you (replaces the Cacodemon).
Additional Credits to : Sparky of KISS Software (firstname.lastname@example.org)
for converting the original Dmgraph patch
to wad format, and for tweaking the map
made specifically for the original patch.
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : A source port if you don't want to use a
patched 'Plain Vanilla' Doom II.
* Play Information *
Game : Doom II
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes (new to this version)
* Construction *
Base : graphics - ojdoom2.zip (Dmgraph version)
map - ojlevel.zip
Build Time : maybe 3 hours
Editor(s) used : Dmgraph, DeuTex, WinTex, NWT, Deth,
Paint Shop Pro.
Known Bugs : some of the animation sequences are suspect,
but probably adequate for the purpose.
May Not Run With... : JDoom v0.81
* What's new to this version? *
Mods made by Sparky of KISS Software:
(the original two distributions contained 31 files, the Dmgraph patch
modified your doom2.wad, and the map contained lots of aesthetic bugs)
- converted the Dmgraph patch to wad format.
- mirror-imaged one of the death frames (the death sequence still
looks poor, but it'll have to do).
- fixed the offset of the "Kato Kalen" fireballs.
- all of the doors were completely hidden and impossible to find.
Now they're all regular doors except the hidden exit door,
which I've made really obvious.
- fixed the texture misalignment and added skill settings to the map.
- added a slightly more detailed text file.
* Installation *
Play with Regular Doom II:
a) add the extra sprites to ojdoom2b.wad using a program such as
DeuSF, WinTex, NWT, etc. For example: deusf -as ojdoom2b.wad
b) run the game with: doom2 -file ojdoom2b.wad
Play with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, JDP, ZDoom, Legacy, Edge, etc. Patching is not
required, just use the wad as-is. For example: boom -file ojdoom2b
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse, provided that you credit the author of the original Dmgraph
version of O.J.Doom II, Wayne Poe.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
... but it might even be in
The original text files follow:
First of all, make a sub-directory called "newstuff", and place all the
".gif" files into it. Place "newstuff" in your Doom2 directory, along
with ojon.bat, ojoff.bat, and dmgraph.exe.
When you type "ojon", O.J. will replace the "cacodemons", and shoot
"Kato Kalen" fireballs at you!! When you're tired of O.J., type "ojoff"
heres a level for using ojdoom graphics located in the pub/doom2/graphics