Archive Maintainer : The original version contained an old binary
DeHackEd patch for Doom II v1.666, and even
after converting the patch, the game would
not work with any of the source ports, due
to a problem with the structure of the wads.
This version has been updated for compat-
ability with Doom II v1.9 and DeHackEd v3.1
(Patch Format 6), and any source port with
DeHackEd and sprite support - such as:
Boom, PrBoom, MBF, SMMU, PrjDoom, JDP,
ZDoom, Legacy, GLboom, ZDoomGL, etc.
Incidently, the original 3 wads were over
1.2MB, and full of wasted space. This single
wad update is only 0.54MB - less than half!
Update to : ./idgames/levels/doom2/m-o/mike2.zip
Advanced engine needed : No
Primary purpose : Single+Coop play
This is an updated version of MIKE2.ZIP
Original author : Mike McCollum email@example.com
Version 'B' Update : Sparky of KISS Software firstname.lastname@example.org
Mods made by Sparky of KISS Software:
- converted the DeHackEd patch from binary format (Doom2 v1.666 with
DeHackEd v2.2) to text format (Doom2 v1.9 with DeHackEd v3.1).
- combined the three wad files (map, music and graphics) into a single
wad and sorted the resources between the correct start/end markers
(this change enabled MIKE2B to be played with many Source Ports).
- the original wads were full of wasted space, so rebuilding the wad
reduced the size from 1.2MB to only 0.54MB - less than half !!!
- converted the three internal lmp demos to Doom II v1.9.
The demos tested okay with a patched 'Plain Vanilla' Doom II v1.9.
They may or may not work with your source port of choice.
Note that the demos are not very good. All three are only short,
and the player is killed near the start in each one.
Play with doom2.exe
To install MIKE2B for use with 'Plain Vanilla' Doom II, you need to:
a) Firstly, create a replacement exe file (doomhack.exe) using
mike2b.deh and DeHackEd v3.1.
For example: dehacked -load mike2b.deh
b) Secondly, add the extra sprite graphics to mike2b.wad using a
program such as DeuSF, WinTex, NWT, etc.
For example: deusf -as mike2b.wad
c) Once patched, play the game with: doomhack -file mike2b.wad
Play with a Doom Source Port
A much better option is to use a Doom Source Port that can import
DeHackEd patches and pwads containing sprite graphics, such as:
Boom, PrBoom, MBF, SMMU, PrjDoom, JDP, ZDoom, Legacy, etc.
Patching is not required with these source ports, just use the files
as-is. For example: boom -deh mike2b -file mike2b
legacy -deh mike2b.deh -file mike2b.wad
The original text file follows:
Title : Mike2.wad for Doom2
Filename : MIKE2.WAD
Author : Mike McCollum
Email Address : email@example.com
Web Page URL : http://www.nauticom.net/www/mccollum
Misc Author Info : I am now a junior at Hampton High School
and I have my own web page and a doom page
Description : A huge butt-kicking wad with all kinds of
Additional Credits to : MEAT (Chris Thomas) = rock on dude
BUCK (Matt Briston) = tune to channel 18
Map : 01
Single Player : YES
Cooperative (2-4) : YES
Deathmatch (2-4) : YES, but is kinda lame
Difficulty Settings : Not implemented, Skill 1 best
New Sounds : YES
New Graphics : YES
New Music : YES
Demos Replaced : ALL 3
New Guns : 1
New Textures : YES
New Floors and Ceilings : YES
New Statues : YES
Base : New level from scratch
Editors Used : DCK v2.2, NWT, DeHackEd, MIDI2MUS
Known Bugs : none
You MAY distrubute this WAD, provided you include this file with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you provide this file intact.
*Where to Get this Wad
MY DOOM PAGES
Thanks for trying my wad