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10 Sectors Part 2

   (22 reviews)
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About This File

From mid-August to mid-September, Doomworld.com held a contest with a simple premise: design the best Boom level you can with only 10 sectors. This is the second level compilation from that contest.


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Nems

  

I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.

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Guest

Unknown date

  
just one more stupid concept wad 2/5

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Guest

Unknown date

  
Well I played this one before the other 10sectors wad because of the order of them on the archive. This has a few good and some not so good levels included. The map that I thought was the best was map 17. Nice in detail and appearance with about 250 monsters, I think it is the best. Now off to play the other 10sectors wad that was actually released before this one was. I hear it was better so im interested to play. 6/16/07

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Unknown date

  
Well, the original 10 sectors wad was super cool, but this one isn't nearly as good. They seem to have been thrown together at the last minute. The levels son't even have names for Christ's sake! Oh, well. If you want to see 10 sector levels, get the other 10 sectors wad.

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Unknown date

  
The leftovers from the first 10sectors wad. Well, I'm afraid, it's not that good this time, there are many rubbish maps, very few good ones and it's quite obvious it was all slapped together, anyway it's probably worth a look at least, but play the first one.

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Unknown date

  
Quite a lot of good maps in this one.

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Guest

Unknown date

  
No! the first one was awesome!

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Unknown date

  
Pretty good, though this review dosen't include all 4 of the Paul Corfiatis levels submitted of course. 4 Stars -PC

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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