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JCM episode 2

   (6 reviews)
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About This File

This Patch Wad supplies DOOM with 9 new replacement levels for episode 2, built completely from scratch using DEU 5.21, DMAUD 1.1 and DMGRAPH 1.0, plus many home-made custom utilities. (see credits below) Time to complete this patch: 200+ hours.

For you beginner doomies - sorry, no time to add easy settings - over 200 hours were already logged into this one. If you really need help, use IDDQD (god mode) or IDKFA (very happy ammo) to get things to go your way. (P.S. these cheats DON'T work in multiplayer modes!)


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NuMetalManiak

  
strange textures/sounds, very good layouts for old E2 mapset though.

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Guest

  
You know what's really cool? Finding a new episode replacement. You know what really sucks dogs balls? Finding out its full of idiotic cartoon replacement sounds. WTF makes anyone think it adds to gameplay? Annoying beyond tolerance.

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Doomkid

Unknown date

  
Pretty mediocre. Good for 1994 but it's just so... bleh. 2.5 / 5

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Guest

Unknown date

  
A highly personal 1994 episode. The news sounds are not for everyone. Music is good. Technical quality is great. (spotted 1 hom on purpose in lvl1) The third level is the most beautiful. It's design isn't so great compared with the first two. Those are perhaps the best of the whole episode. 27 and 29 are the worst. 26 has great design on paper but it didn't work. The other 3 are good despite some ugly wall images. Gameplay isn't great. 22 is good with fast. Intriguing set 4.5/5 coldfusio

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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