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JCM episode 2

   (6 reviews)
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About This File

This Patch Wad supplies DOOM with 9 new replacement levels for episode 2, built completely from scratch using DEU 5.21, DMAUD 1.1 and DMGRAPH 1.0, plus many home-made custom utilities. (see credits below) Time to complete this patch: 200+ hours.

For you beginner doomies - sorry, no time to add easy settings - over 200 hours were already logged into this one. If you really need help, use IDDQD (god mode) or IDKFA (very happy ammo) to get things to go your way. (P.S. these cheats DON'T work in multiplayer modes!)


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NuMetalManiak

  
strange textures/sounds, very good layouts for old E2 mapset though.

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Guest

  
You know what's really cool? Finding a new episode replacement. You know what really sucks dogs balls? Finding out its full of idiotic cartoon replacement sounds. WTF makes anyone think it adds to gameplay? Annoying beyond tolerance.

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Doomkid

Unknown date

  
Pretty mediocre. Good for 1994 but it's just so... bleh. 2.5 / 5

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Guest

Unknown date

  
A highly personal 1994 episode. The news sounds are not for everyone. Music is good. Technical quality is great. (spotted 1 hom on purpose in lvl1) The third level is the most beautiful. It's design isn't so great compared with the first two. Those are perhaps the best of the whole episode. 27 and 29 are the worst. 26 has great design on paper but it didn't work. The other 3 are good despite some ugly wall images. Gameplay isn't great. 22 is good with fast. Intriguing set 4.5/5 coldfusio

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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