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DeatH FesT 2000

   (5 reviews)
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About This File

All hell's breaking loose, and it's up to you once again to go through the twisting labrynths towards the World of Fire and Lava to save the world yet again.

Four maps, easy at first, but starts to get difficult halfway through the 2'nd map, and gets plain tough 3'rd map on.

Are you up to the challenges that lie ahead? Are you ready for one hell of a fight and some tough obsticals that lie ahead? If so, download this puppy, and feel what REAL pain is!


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Zahid

  
Splendid like most iffy work... interesting design and nice progressive fights but 3rd map got insane difficulty...good effort

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Unknown date

  
This WAD have great design, but the gameplay is mockery. but anyway, this wad likes very good. 4/5--SsWolfenSie

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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