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Omega Facility

   (6 reviews)
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About This File

For those of you who have played through my previous levels and expect all of them to be smallish, like the existing ones, then prepare yourself for a major change. This my largest independent map (so far ;-) that I can still call coherent, weighing in at 300k but still being perfectly playable. It's like four small maps joined together to make one large base. It's totally non-linear, and there are about six or seven distinctive areas in it. Demo-recorders should have lots of fun finding all different routes through here... On the last day, I found that ZenNode refused to compile the map's nodes without crashing, and I also found that it had screwed up the map into random junk, and I basically said "AAAARGGGHHH!!!!!!". I had a backup copy though, and I recompiled it with my trusty BSP.


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Memfis

Unknown date

  
Masterfully decorated level. Very neat looking spacestation and a good romantic midi. The gameplay isn't that hot - a lot of monsters but their placement is poor and generally not very threatening. Also there is a couple of bugs, I found at least two places where you can easily get stuck. But I still enjoyed it because everything else was so nice. It is not from 1996 by the way: the date above says 2001 and in the readme there is a line "back in 1996".

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Unknown date

  
This is dated January 1996. It's a techbase / warhouse with some intricate detail. The design is often a bit cramped but it's not bad. It has a non-linear layout that lets you explore most of the map from the start, although it feels random at times and it's hard to navigate. You fight about 150 mostly weak monsters in a fairly small space. But there isn't much progression and you get masses of health; I wandered a bit trying to find the red key.

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Unknown date

  
As is typical of Metabolist, this level has very square architecture and an overabundance of ammo and powerups. It looks relatively decent notwithstanding a few dumb detailings, but the crouched yet easy difficulty with an awkward progression make it a rather poor level to play through. The music, which is rather gay in mood, does not fit in a DOOM level. [2/5] ~Chain Mail (11/2007)

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Unknown date

  
Great level from start to finish. 5 Stars -PC

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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