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Omega Facility

   (6 reviews)
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About This File

For those of you who have played through my previous levels and expect all of them to be smallish, like the existing ones, then prepare yourself for a major change. This my largest independent map (so far ;-) that I can still call coherent, weighing in at 300k but still being perfectly playable. It's like four small maps joined together to make one large base. It's totally non-linear, and there are about six or seven distinctive areas in it. Demo-recorders should have lots of fun finding all different routes through here... On the last day, I found that ZenNode refused to compile the map's nodes without crashing, and I also found that it had screwed up the map into random junk, and I basically said "AAAARGGGHHH!!!!!!". I had a backup copy though, and I recompiled it with my trusty BSP.


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Memfis

Unknown date

  
Masterfully decorated level. Very neat looking spacestation and a good romantic midi. The gameplay isn't that hot - a lot of monsters but their placement is poor and generally not very threatening. Also there is a couple of bugs, I found at least two places where you can easily get stuck. But I still enjoyed it because everything else was so nice. It is not from 1996 by the way: the date above says 2001 and in the readme there is a line "back in 1996".

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Unknown date

  
This is dated January 1996. It's a techbase / warhouse with some intricate detail. The design is often a bit cramped but it's not bad. It has a non-linear layout that lets you explore most of the map from the start, although it feels random at times and it's hard to navigate. You fight about 150 mostly weak monsters in a fairly small space. But there isn't much progression and you get masses of health; I wandered a bit trying to find the red key.

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Unknown date

  
As is typical of Metabolist, this level has very square architecture and an overabundance of ammo and powerups. It looks relatively decent notwithstanding a few dumb detailings, but the crouched yet easy difficulty with an awkward progression make it a rather poor level to play through. The music, which is rather gay in mood, does not fit in a DOOM level. [2/5] ~Chain Mail (11/2007)

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Unknown date

  
Great level from start to finish. 5 Stars -PC

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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