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Omega Facility

   (6 reviews)
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About This File

For those of you who have played through my previous levels and expect all of them to be smallish, like the existing ones, then prepare yourself for a major change. This my largest independent map (so far ;-) that I can still call coherent, weighing in at 300k but still being perfectly playable. It's like four small maps joined together to make one large base. It's totally non-linear, and there are about six or seven distinctive areas in it. Demo-recorders should have lots of fun finding all different routes through here... On the last day, I found that ZenNode refused to compile the map's nodes without crashing, and I also found that it had screwed up the map into random junk, and I basically said "AAAARGGGHHH!!!!!!". I had a backup copy though, and I recompiled it with my trusty BSP.


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Memfis

Unknown date

  
Masterfully decorated level. Very neat looking spacestation and a good romantic midi. The gameplay isn't that hot - a lot of monsters but their placement is poor and generally not very threatening. Also there is a couple of bugs, I found at least two places where you can easily get stuck. But I still enjoyed it because everything else was so nice. It is not from 1996 by the way: the date above says 2001 and in the readme there is a line "back in 1996".

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Unknown date

  
This is dated January 1996. It's a techbase / warhouse with some intricate detail. The design is often a bit cramped but it's not bad. It has a non-linear layout that lets you explore most of the map from the start, although it feels random at times and it's hard to navigate. You fight about 150 mostly weak monsters in a fairly small space. But there isn't much progression and you get masses of health; I wandered a bit trying to find the red key.

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Unknown date

  
As is typical of Metabolist, this level has very square architecture and an overabundance of ammo and powerups. It looks relatively decent notwithstanding a few dumb detailings, but the crouched yet easy difficulty with an awkward progression make it a rather poor level to play through. The music, which is rather gay in mood, does not fit in a DOOM level. [2/5] ~Chain Mail (11/2007)

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Unknown date

  
Great level from start to finish. 5 Stars -PC

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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