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TRUST

   (47 reviews)
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About This File

Small doom mini-world. Levels are interconnected with an in-game storyline. Play it and see. This mod WILL work with the DOS version of ZDoom.


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Dynamo

  
good stuff, I remember playing this back in the day. was the ACS source code for this ever released?

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Guest

  
Great concept and nicely designed but it's let down by it's awkwardness and unbalanced gameplay. -TRRobin

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Unknown date

  
Story isn't good, but doesnt matter, because ATMOSPHERE is superb!We need more wads with storyline. 5/5. - Memfis

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Unknown date

  
sure it is Half-life, but why not - if it is well done like this? though a bit too much blah blah, the seargent is bad, some bad jumping spots, some rooms are very nice others aren't; I really enjoyed to play this, and I liked it that there aren't hundreds of monsters 4.5/5

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Unknown date

  
Bah this isn't that amazing. It's definately good, but not amazing. Ammo is too scarce, I don't see how it's possible to kill all the enemies with the amount given, and the health is way too tight (especially at the beginning). The 'story' is a lame and incoherent rip-off of half life. 3/5

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Unknown date

  
That was pretty fun. Although it was a Half-life ripoff, I'd rather play this than the real thing.

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Unknown date

  
I loved it much.

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Unknown date

  
This is very good. Your scripted events are most impressive. A tad to simular to Half Life, but it doesn't matter. 5/5 ~Joe Anderson

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Unknown date

  
What A Wad

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Unknown date

  
What a rip off! I played only one level and i new it it was a rip off of Half-Life. All the security gaurds talk, headcrabs, and the airstrikes were obvious rip offs. To be exact, it's one of the best ripoffs games in history!

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Unknown date

  
Forget Half-life, this is better

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Unknown date

  
nice job 5/5. In a world where corruption is rife, where money is more important than life, learn this if you wanna survive: T R U S T N O O N E. that is so motherfucking true!

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Unknown date

  
I loved it

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Unknown date

  
I can't see why in the world this only has a 3.5/5.

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Unknown date

  
It's a great wad! 5/5. But if you think about it more deeply, you can see it says the truth. For 90% of the world money is more importent then people lives. One of the best wads ever! Download now! 100/5!

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Unknown date

  
One of the best with half-life atmosphere. 5/5

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Unknown date

  
THIS IS P E R F E C T I O N ! ! ! GET IT NOW OR
STOP PLAYING DOOM!! U N B E L I E V A B L E ! ! !

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Unknown date

  
One of the best WADs i've ever seen

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Unknown date

  
Least make traitor do before shooting frame before lights go out. He ought to do skulltag taunt too. The ending a real downer; maybe a update for different endings be good. After all, the player's initial plot was to get the fuck outta there. I didn't even kill all the monsters (mancubus) so the traitor shouldn't be promoted anyways. I kinda get that it was a setup since rockets bomb a 'quiet' area. Also, lay off that Hard House and Trance shit, unless it's going somewhere (porno doesn't count). ~3/5

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Unknown date

  
a vera fun half-life inspired wad with some doom elements thrown in. The custom textures and monsters are fantastic, especially the headcrab. 5/5

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Unknown date

  
Hmm. very nice! I kinda like it that you used half life stuff, it made the gameplay scary! Though i would have liked a chance to kill the "traitor" guy. 5/5.

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Unknown date

  
i get stuck at one section. cool but complicated map. {rck]pantera

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Unknown date

  
Lame Half Life ripoff.

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Unknown date

  
It's a hub wad with a nice story. You have to invade and destroy some facility. And you have an ally marine who crosses your way every now and then and tells you what to do next. Very nicely done! The ambience is looking nice and even the more it's SOUNDING good! Gameplay is interesting enough, however the battles are limited to easy and medium-hard monsters. Only the finish is bullshit. 4.5/5 -Milian

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Unknown date

  
Obvious half-life knockoff but still a very solid hub.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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