Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Enjay Zdoom 2001

   (50 reviews)
Sign in to follow this  

Guest

About This File

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

MuratMikal

  

I had a blast with this one! There wasn't a single map I didn't enjoy as all the maps were well crafted, the fights were nice and there're some minor ZDOOM features added on the maps (like diving into the water among other things). The difficulty is easy to a experienced player but it's very fun. I recommended this wad to those that want a more relaxed gameplay.
 

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

to this day Enjay's Doom wads still hold up, despite being really old. Enjay Zdoom 2001 puts some ZDoom features into the old levels, but doesn't overdo it. it helps that the original maps themselves are fun, classic Doom action levels with no real drawbacks, the levels are medium-sized with decent progression. what the ZDoom set does use is colored lighting, ambient sound effects, particles, fog, but uses them sparingly and gives only a tad of atmosphere, and that's really all they need. there's a few new monsters like a gray imp and the rifle trooper which replaces the SS, but also doesn't overuse either of them. really, this one is easily replayable and still fun.

Share this review


Link to review
Guest

Unknown date

  
Kewl! Something to measure other WADs of the time by. Deserves more credit than it gets.

Share this review


Link to review
Guest

Unknown date

  
^ A good wad is a good wad, no matter *what* year it's released. Speaking of which.. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Not quite as good as Marine Assault, but still a kick-ass wad. High quality, with decent scipting and consistent styles. 5/5 --Illogically.inclin ed

Share this review


Link to review
Guest

Unknown date

  
un fucking believeable, boodsplats on the ground, some beautiful story, it's like sonic doom and legacy 5/5 so friggin awsome

Share this review


Link to review
Guest

Unknown date

  
This is the full, final manifestation/versio n of what started out as a set of unusually good levels for 1994. It really should be a classic IMO and how these maps were NEVER mentioned in the Top 100 feature for Doom's 10th birthday, not once in their eight years of upgrading from 1994-2001, is beyond me.

Share this review


Link to review
Guest

Unknown date

  
It has really good gameplay, but it is quite easy. Some nice use of zdoom features. Lack of detail on other side. 3,5/5 would be right. - Damned

Share this review


Link to review
Guest

Unknown date

  
the best! Totally underrated!

Share this review


Link to review
Guest

Unknown date

  
Could been better, the first part and all was kinda of boring after killing all the enemies, the ending itself was fantastic, so much adrenaline and a cool ending. Polish the begin a bit and put a bigger story into it.

Share this review


Link to review
Guest

Unknown date

  
very bland looking

Share this review


Link to review
Guest

Unknown date

  
these levels are right from quake - DOOMMAN98

Share this review


Link to review
Guest

Unknown date

  
Perfectly fucked! 5/5

Share this review


Link to review
Guest

Unknown date

  
^^A lot of them ARE polished 1994 maps, but far more than slightly! You can find the base to many of the levels in his non-ZDoom megawad either for Doom I or II. Not Enjay ZDoom (without the 2001), as that (excluding the secret levels) as that already had most of the 'polishing' done. A few of the 1994 levels were completely dumped for new levels in the conversion to from Enjay Doom II --> Enjay ZDoom, but sparing the secret levels the rough layouts from Enjay ZDoom and this are the same.

Share this review


Link to review
Guest

Unknown date

  
The Greatest

Share this review


Link to review
Guest

Unknown date

  
1994 superb. 2001 Okay. 2011 poor. Feels like slightly polished 1994 maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
^Um, only the first level is right from Quake. Anyways, quite fun wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
kicks ass

Share this review


Link to review
Guest

Unknown date

  
really good, i like the focus on imps and former humans instead of the "bigger" monsters most doom 2 wads do. the added monsters compliment the standard set very well unlike most wads also. One of the most fun wads ive played through 5/5

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×