Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Enjay Zdoom 2001

   (49 reviews)
Sign in to follow this  

Guest

About This File

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
I still like this

Share this review


Link to review
Guest

Unknown date

  
Kewl! Something to measure other WADs of the time by. Deserves more credit than it gets.

Share this review


Link to review
Guest

Unknown date

  
^ A good wad is a good wad, no matter *what* year it's released. Speaking of which.. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Not quite as good as Marine Assault, but still a kick-ass wad. High quality, with decent scipting and consistent styles. 5/5 --Illogically.inclin ed

Share this review


Link to review
Guest

Unknown date

  
un fucking believeable, boodsplats on the ground, some beautiful story, it's like sonic doom and legacy 5/5 so friggin awsome

Share this review


Link to review
Guest

Unknown date

  
This is the full, final manifestation/versio n of what started out as a set of unusually good levels for 1994. It really should be a classic IMO and how these maps were NEVER mentioned in the Top 100 feature for Doom's 10th birthday, not once in their eight years of upgrading from 1994-2001, is beyond me.

Share this review


Link to review
Guest

Unknown date

  
It has really good gameplay, but it is quite easy. Some nice use of zdoom features. Lack of detail on other side. 3,5/5 would be right. - Damned

Share this review


Link to review
Guest

Unknown date

  
the best! Totally underrated!

Share this review


Link to review
Guest

Unknown date

  
Could been better, the first part and all was kinda of boring after killing all the enemies, the ending itself was fantastic, so much adrenaline and a cool ending. Polish the begin a bit and put a bigger story into it.

Share this review


Link to review
Guest

Unknown date

  
very bland looking

Share this review


Link to review
Guest

Unknown date

  
these levels are right from quake - DOOMMAN98

Share this review


Link to review
Guest

Unknown date

  
Perfectly fucked! 5/5

Share this review


Link to review
Guest

Unknown date

  
^^A lot of them ARE polished 1994 maps, but far more than slightly! You can find the base to many of the levels in his non-ZDoom megawad either for Doom I or II. Not Enjay ZDoom (without the 2001), as that (excluding the secret levels) as that already had most of the 'polishing' done. A few of the 1994 levels were completely dumped for new levels in the conversion to from Enjay Doom II --> Enjay ZDoom, but sparing the secret levels the rough layouts from Enjay ZDoom and this are the same.

Share this review


Link to review
Guest

Unknown date

  
The Greatest

Share this review


Link to review
Guest

Unknown date

  
1994 superb. 2001 Okay. 2011 poor. Feels like slightly polished 1994 maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
^Um, only the first level is right from Quake. Anyways, quite fun wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
kicks ass

Share this review


Link to review
Guest

Unknown date

  
really good, i like the focus on imps and former humans instead of the "bigger" monsters most doom 2 wads do. the added monsters compliment the standard set very well unlike most wads also. One of the most fun wads ive played through 5/5

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×