Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Enjay Zdoom 2001

   (51 reviews)
Sign in to follow this  

About This File

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

DoomShark

  

If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.

 

I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a

good game play, and even with the advanced features the design still feels flat!

 

HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.

 

I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars.

We really need to be able to select half a star in rating.

 

 

Share this review


Link to review
MuratMikal

  

I had a blast with this one! There wasn't a single map I didn't enjoy as all the maps were well crafted, the fights were nice and there're some minor ZDOOM features added on the maps (like diving into the water among other things). The difficulty is easy to a experienced player but it's very fun. I recommended this wad to those that want a more relaxed gameplay.
 

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

to this day Enjay's Doom wads still hold up, despite being really old. Enjay Zdoom 2001 puts some ZDoom features into the old levels, but doesn't overdo it. it helps that the original maps themselves are fun, classic Doom action levels with no real drawbacks, the levels are medium-sized with decent progression. what the ZDoom set does use is colored lighting, ambient sound effects, particles, fog, but uses them sparingly and gives only a tad of atmosphere, and that's really all they need. there's a few new monsters like a gray imp and the rifle trooper which replaces the SS, but also doesn't overuse either of them. really, this one is easily replayable and still fun.

Share this review


Link to review
Guest

Unknown date

  
Kewl! Something to measure other WADs of the time by. Deserves more credit than it gets.

Share this review


Link to review
Guest

Unknown date

  
^ A good wad is a good wad, no matter *what* year it's released. Speaking of which.. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Not quite as good as Marine Assault, but still a kick-ass wad. High quality, with decent scipting and consistent styles. 5/5 --Illogically.inclin ed

Share this review


Link to review
Guest

Unknown date

  
un fucking believeable, boodsplats on the ground, some beautiful story, it's like sonic doom and legacy 5/5 so friggin awsome

Share this review


Link to review
Guest

Unknown date

  
This is the full, final manifestation/versio n of what started out as a set of unusually good levels for 1994. It really should be a classic IMO and how these maps were NEVER mentioned in the Top 100 feature for Doom's 10th birthday, not once in their eight years of upgrading from 1994-2001, is beyond me.

Share this review


Link to review
Guest

Unknown date

  
It has really good gameplay, but it is quite easy. Some nice use of zdoom features. Lack of detail on other side. 3,5/5 would be right. - Damned

Share this review


Link to review
Guest

Unknown date

  
the best! Totally underrated!

Share this review


Link to review
Guest

Unknown date

  
Could been better, the first part and all was kinda of boring after killing all the enemies, the ending itself was fantastic, so much adrenaline and a cool ending. Polish the begin a bit and put a bigger story into it.

Share this review


Link to review
Guest

Unknown date

  
very bland looking

Share this review


Link to review
Guest

Unknown date

  
these levels are right from quake - DOOMMAN98

Share this review


Link to review
Guest

Unknown date

  
Perfectly fucked! 5/5

Share this review


Link to review
Guest

Unknown date

  
^^A lot of them ARE polished 1994 maps, but far more than slightly! You can find the base to many of the levels in his non-ZDoom megawad either for Doom I or II. Not Enjay ZDoom (without the 2001), as that (excluding the secret levels) as that already had most of the 'polishing' done. A few of the 1994 levels were completely dumped for new levels in the conversion to from Enjay Doom II --> Enjay ZDoom, but sparing the secret levels the rough layouts from Enjay ZDoom and this are the same.

Share this review


Link to review
Guest

Unknown date

  
The Greatest

Share this review


Link to review
Guest

Unknown date

  
1994 superb. 2001 Okay. 2011 poor. Feels like slightly polished 1994 maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
^Um, only the first level is right from Quake. Anyways, quite fun wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
kicks ass

Share this review


Link to review
Guest

Unknown date

  
really good, i like the focus on imps and former humans instead of the "bigger" monsters most doom 2 wads do. the added monsters compliment the standard set very well unlike most wads also. One of the most fun wads ive played through 5/5

Share this review


Link to review
  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
×