Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Enjay Zdoom 2001

   (51 reviews)
Sign in to follow this  

About This File

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

DoomShark

  

If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.

 

I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a

good game play, and even with the advanced features the design still feels flat!

 

HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.

 

I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars.

We really need to be able to select half a star in rating.

 

 

Share this review


Link to review
MuratMikal

  

I had a blast with this one! There wasn't a single map I didn't enjoy as all the maps were well crafted, the fights were nice and there're some minor ZDOOM features added on the maps (like diving into the water among other things). The difficulty is easy to a experienced player but it's very fun. I recommended this wad to those that want a more relaxed gameplay.
 

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

to this day Enjay's Doom wads still hold up, despite being really old. Enjay Zdoom 2001 puts some ZDoom features into the old levels, but doesn't overdo it. it helps that the original maps themselves are fun, classic Doom action levels with no real drawbacks, the levels are medium-sized with decent progression. what the ZDoom set does use is colored lighting, ambient sound effects, particles, fog, but uses them sparingly and gives only a tad of atmosphere, and that's really all they need. there's a few new monsters like a gray imp and the rifle trooper which replaces the SS, but also doesn't overuse either of them. really, this one is easily replayable and still fun.

Share this review


Link to review
Guest

Unknown date

  
Kewl! Something to measure other WADs of the time by. Deserves more credit than it gets.

Share this review


Link to review
Guest

Unknown date

  
^ A good wad is a good wad, no matter *what* year it's released. Speaking of which.. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Not quite as good as Marine Assault, but still a kick-ass wad. High quality, with decent scipting and consistent styles. 5/5 --Illogically.inclin ed

Share this review


Link to review
Guest

Unknown date

  
un fucking believeable, boodsplats on the ground, some beautiful story, it's like sonic doom and legacy 5/5 so friggin awsome

Share this review


Link to review
Guest

Unknown date

  
This is the full, final manifestation/versio n of what started out as a set of unusually good levels for 1994. It really should be a classic IMO and how these maps were NEVER mentioned in the Top 100 feature for Doom's 10th birthday, not once in their eight years of upgrading from 1994-2001, is beyond me.

Share this review


Link to review
Guest

Unknown date

  
It has really good gameplay, but it is quite easy. Some nice use of zdoom features. Lack of detail on other side. 3,5/5 would be right. - Damned

Share this review


Link to review
Guest

Unknown date

  
the best! Totally underrated!

Share this review


Link to review
Guest

Unknown date

  
Could been better, the first part and all was kinda of boring after killing all the enemies, the ending itself was fantastic, so much adrenaline and a cool ending. Polish the begin a bit and put a bigger story into it.

Share this review


Link to review
Guest

Unknown date

  
very bland looking

Share this review


Link to review
Guest

Unknown date

  
these levels are right from quake - DOOMMAN98

Share this review


Link to review
Guest

Unknown date

  
Perfectly fucked! 5/5

Share this review


Link to review
Guest

Unknown date

  
^^A lot of them ARE polished 1994 maps, but far more than slightly! You can find the base to many of the levels in his non-ZDoom megawad either for Doom I or II. Not Enjay ZDoom (without the 2001), as that (excluding the secret levels) as that already had most of the 'polishing' done. A few of the 1994 levels were completely dumped for new levels in the conversion to from Enjay Doom II --> Enjay ZDoom, but sparing the secret levels the rough layouts from Enjay ZDoom and this are the same.

Share this review


Link to review
Guest

Unknown date

  
The Greatest

Share this review


Link to review
Guest

Unknown date

  
1994 superb. 2001 Okay. 2011 poor. Feels like slightly polished 1994 maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
^Um, only the first level is right from Quake. Anyways, quite fun wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
kicks ass

Share this review


Link to review
Guest

Unknown date

  
really good, i like the focus on imps and former humans instead of the "bigger" monsters most doom 2 wads do. the added monsters compliment the standard set very well unlike most wads also. One of the most fun wads ive played through 5/5

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×