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Enjay Zdoom 2001

   (51 reviews)
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About This File

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.


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DoomShark

  

If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.

 

I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a

good game play, and even with the advanced features the design still feels flat!

 

HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.

 

I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars.

We really need to be able to select half a star in rating.

 

 

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MuratMikal

  

I had a blast with this one! There wasn't a single map I didn't enjoy as all the maps were well crafted, the fights were nice and there're some minor ZDOOM features added on the maps (like diving into the water among other things). The difficulty is easy to a experienced player but it's very fun. I recommended this wad to those that want a more relaxed gameplay.
 

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NuMetalManiak

· Edited by NuMetalManiak

  

to this day Enjay's Doom wads still hold up, despite being really old. Enjay Zdoom 2001 puts some ZDoom features into the old levels, but doesn't overdo it. it helps that the original maps themselves are fun, classic Doom action levels with no real drawbacks, the levels are medium-sized with decent progression. what the ZDoom set does use is colored lighting, ambient sound effects, particles, fog, but uses them sparingly and gives only a tad of atmosphere, and that's really all they need. there's a few new monsters like a gray imp and the rifle trooper which replaces the SS, but also doesn't overuse either of them. really, this one is easily replayable and still fun.

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Guest

Unknown date

  
Kewl! Something to measure other WADs of the time by. Deserves more credit than it gets.

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Guest

Unknown date

  
^ A good wad is a good wad, no matter *what* year it's released. Speaking of which.. 4/5.

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Guest

Unknown date

  
Not quite as good as Marine Assault, but still a kick-ass wad. High quality, with decent scipting and consistent styles. 5/5 --Illogically.inclin ed

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Guest

Unknown date

  
un fucking believeable, boodsplats on the ground, some beautiful story, it's like sonic doom and legacy 5/5 so friggin awsome

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Guest

Unknown date

  
This is the full, final manifestation/versio n of what started out as a set of unusually good levels for 1994. It really should be a classic IMO and how these maps were NEVER mentioned in the Top 100 feature for Doom's 10th birthday, not once in their eight years of upgrading from 1994-2001, is beyond me.

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Guest

Unknown date

  
It has really good gameplay, but it is quite easy. Some nice use of zdoom features. Lack of detail on other side. 3,5/5 would be right. - Damned

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Guest

Unknown date

  
the best! Totally underrated!

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Guest

Unknown date

  
Could been better, the first part and all was kinda of boring after killing all the enemies, the ending itself was fantastic, so much adrenaline and a cool ending. Polish the begin a bit and put a bigger story into it.

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Guest

Unknown date

  
very bland looking

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Guest

Unknown date

  
these levels are right from quake - DOOMMAN98

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Guest

Unknown date

  
Perfectly fucked! 5/5

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Guest

Unknown date

  
^^A lot of them ARE polished 1994 maps, but far more than slightly! You can find the base to many of the levels in his non-ZDoom megawad either for Doom I or II. Not Enjay ZDoom (without the 2001), as that (excluding the secret levels) as that already had most of the 'polishing' done. A few of the 1994 levels were completely dumped for new levels in the conversion to from Enjay Doom II --> Enjay ZDoom, but sparing the secret levels the rough layouts from Enjay ZDoom and this are the same.

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Guest

Unknown date

  
The Greatest

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Guest

Unknown date

  
1994 superb. 2001 Okay. 2011 poor. Feels like slightly polished 1994 maps. 3/5

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Guest

Unknown date

  
^Um, only the first level is right from Quake. Anyways, quite fun wad. 5/5

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Guest

Unknown date

  
kicks ass

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Guest

Unknown date

  
really good, i like the focus on imps and former humans instead of the "bigger" monsters most doom 2 wads do. the added monsters compliment the standard set very well unlike most wads also. One of the most fun wads ive played through 5/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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