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Runaway Train

   (57 reviews)
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A single level with very linear gameplay :-) Set on a moving train.


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GuyNamedErick

  

Short ZDoom map that was only a part of the author's TC known as Aspects, which never seems to have a full release even today. The map involves a moving train where you have a time limit to save yourself before you meet your fate on a fast moving train. Moving train aside, you'll see some other ZDoom features like swimming under "water" and a small cutscene much like other ZDoom TCs. Not exactly a fan of the map being very linear and having to walk on the sideways carefully, but it is a moving train after all. Other than that, it's a good time waster and it's nice to see some good ZDoom maps making use of the port's features.

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Guest

Unknown date

  
Very fun. I like it 4/5

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Guest

Unknown date

  
Sweetness. Great use of ZDoom.

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Guest

Unknown date

  
very nice work :D

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Guest

Unknown date

  
excellent 5/5

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Guest

Unknown date

  
A must. 5/5

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Guest

Unknown date

  
This is the wad that got me hooked on ZDoom.

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Guest

Unknown date

  
5 stars - It rocks! XeniorCastor

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Guest

Unknown date

  
I would have to say, this is the first time i've seen this type of thing done with zdoom. Very nice little level that pushes zdoom to the limit. 5/5 -r_rr

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Guest

Unknown date

  
*Heart* 5/5

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Hellbent

Unknown date

  
strafing outside of the train cargo cars and off the train is pretty annoying. Otherwise a sweet wad. I still give it five stars.

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Guest

Unknown date

  
This should be included with ZDoom just to show what the engine's capable of. Most impressive indeed.

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Guest

Unknown date

  
Great wad, you have to play it. -Vegeta

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Guest

Unknown date

  
This was the first ZDoom wad I ever played. Impressive level design and the whole countdown thing was pretty cool. Even after playing all those other high-profile ZDoom mods, this wad still kicks ass.

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Guest

Unknown date

  
Don't forget to catch your train :) It would be cool to see this in some mapset, coz in itself its too short. 4/5 -- Brun Ohn

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Guest

Unknown date

  
All aboard! The action takes place on a train at full speed and with no engineer, heading for certain doom. An utterly brilliant piece of work, with an exciting James Bond-esque theme, moody surroundings, good (if not that hard) challenge and loads of fun! This is a perfect example of how some scripting can add a completely new dimension to DooM. The only downside is the length... This one leaves the player hungry for more. --5/5

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Guest

Unknown date

  
ahaha! Very original and anecdodic! I loved the ending flavour text :) Good Job Godcells

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Guest

Unknown date

  
Love this wad! Hope Zdoom community train is just as succussful 5/5

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Guest

Unknown date

  
Good stuff! 5

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Guest

Unknown date

  
file number 11111 ... 1+1+1+1+1=5 = 5 stars!

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Guest

Unknown date

  
Innovative, especially for it's time

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Guest

Unknown date

  
11111 5/5

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Guest

Unknown date

  
Very good. The music stage is Jean Michel Jarre and is called Les Chants (Champs) Magnetiques part II.

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Guest

Unknown date

  
Incredibly fast-paced adventure aboard a moving train! Innovative concept for Doom, with great use of what ZDoom has to offer.

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Guest

Unknown date

  
Nice work, I'd love to see a dm version. Five stars, of course

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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