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Runaway Train

   (57 reviews)
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A single level with very linear gameplay :-) Set on a moving train.


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GuyNamedErick

  

Short ZDoom map that was only a part of the author's TC known as Aspects, which never seems to have a full release even today. The map involves a moving train where you have a time limit to save yourself before you meet your fate on a fast moving train. Moving train aside, you'll see some other ZDoom features like swimming under "water" and a small cutscene much like other ZDoom TCs. Not exactly a fan of the map being very linear and having to walk on the sideways carefully, but it is a moving train after all. Other than that, it's a good time waster and it's nice to see some good ZDoom maps making use of the port's features.

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Guest

Unknown date

  
Very fun. I like it 4/5

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Guest

Unknown date

  
Sweetness. Great use of ZDoom.

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Guest

Unknown date

  
very nice work :D

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Guest

Unknown date

  
excellent 5/5

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Guest

Unknown date

  
A must. 5/5

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Guest

Unknown date

  
This is the wad that got me hooked on ZDoom.

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Guest

Unknown date

  
5 stars - It rocks! XeniorCastor

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Guest

Unknown date

  
I would have to say, this is the first time i've seen this type of thing done with zdoom. Very nice little level that pushes zdoom to the limit. 5/5 -r_rr

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Guest

Unknown date

  
*Heart* 5/5

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Hellbent

Unknown date

  
strafing outside of the train cargo cars and off the train is pretty annoying. Otherwise a sweet wad. I still give it five stars.

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Guest

Unknown date

  
This should be included with ZDoom just to show what the engine's capable of. Most impressive indeed.

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Guest

Unknown date

  
Great wad, you have to play it. -Vegeta

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Guest

Unknown date

  
This was the first ZDoom wad I ever played. Impressive level design and the whole countdown thing was pretty cool. Even after playing all those other high-profile ZDoom mods, this wad still kicks ass.

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Guest

Unknown date

  
Don't forget to catch your train :) It would be cool to see this in some mapset, coz in itself its too short. 4/5 -- Brun Ohn

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Guest

Unknown date

  
All aboard! The action takes place on a train at full speed and with no engineer, heading for certain doom. An utterly brilliant piece of work, with an exciting James Bond-esque theme, moody surroundings, good (if not that hard) challenge and loads of fun! This is a perfect example of how some scripting can add a completely new dimension to DooM. The only downside is the length... This one leaves the player hungry for more. --5/5

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Guest

Unknown date

  
ahaha! Very original and anecdodic! I loved the ending flavour text :) Good Job Godcells

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Guest

Unknown date

  
Love this wad! Hope Zdoom community train is just as succussful 5/5

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Guest

Unknown date

  
Good stuff! 5

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Guest

Unknown date

  
file number 11111 ... 1+1+1+1+1=5 = 5 stars!

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Guest

Unknown date

  
Innovative, especially for it's time

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Guest

Unknown date

  
11111 5/5

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Guest

Unknown date

  
Very good. The music stage is Jean Michel Jarre and is called Les Chants (Champs) Magnetiques part II.

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Guest

Unknown date

  
Incredibly fast-paced adventure aboard a moving train! Innovative concept for Doom, with great use of what ZDoom has to offer.

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Guest

Unknown date

  
Nice work, I'd love to see a dm version. Five stars, of course

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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