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Runaway Train

   (57 reviews)
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A single level with very linear gameplay :-) Set on a moving train.


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Erick

  

Short ZDoom map that was only a part of the author's TC known as Aspects, which never seems to have a full release even today. The map involves a moving train where you have a time limit to save yourself before you meet your fate on a fast moving train. Moving train aside, you'll see some other ZDoom features like swimming under "water" and a small cutscene much like other ZDoom TCs. Not exactly a fan of the map being very linear and having to walk on the sideways carefully, but it is a moving train after all. Other than that, it's a good time waster and it's nice to see some good ZDoom maps making use of the port's features.

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Guest

Unknown date

  
Very fun. I like it 4/5

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Guest

Unknown date

  
Sweetness. Great use of ZDoom.

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Guest

Unknown date

  
very nice work :D

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Guest

Unknown date

  
excellent 5/5

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Guest

Unknown date

  
A must. 5/5

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Guest

Unknown date

  
This is the wad that got me hooked on ZDoom.

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Guest

Unknown date

  
5 stars - It rocks! XeniorCastor

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Guest

Unknown date

  
I would have to say, this is the first time i've seen this type of thing done with zdoom. Very nice little level that pushes zdoom to the limit. 5/5 -r_rr

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Guest

Unknown date

  
*Heart* 5/5

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Hellbent

Unknown date

  
strafing outside of the train cargo cars and off the train is pretty annoying. Otherwise a sweet wad. I still give it five stars.

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Guest

Unknown date

  
This should be included with ZDoom just to show what the engine's capable of. Most impressive indeed.

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Guest

Unknown date

  
Great wad, you have to play it. -Vegeta

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Guest

Unknown date

  
This was the first ZDoom wad I ever played. Impressive level design and the whole countdown thing was pretty cool. Even after playing all those other high-profile ZDoom mods, this wad still kicks ass.

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Guest

Unknown date

  
Don't forget to catch your train :) It would be cool to see this in some mapset, coz in itself its too short. 4/5 -- Brun Ohn

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Guest

Unknown date

  
All aboard! The action takes place on a train at full speed and with no engineer, heading for certain doom. An utterly brilliant piece of work, with an exciting James Bond-esque theme, moody surroundings, good (if not that hard) challenge and loads of fun! This is a perfect example of how some scripting can add a completely new dimension to DooM. The only downside is the length... This one leaves the player hungry for more. --5/5

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Guest

Unknown date

  
ahaha! Very original and anecdodic! I loved the ending flavour text :) Good Job Godcells

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Guest

Unknown date

  
Love this wad! Hope Zdoom community train is just as succussful 5/5

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Guest

Unknown date

  
Good stuff! 5

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Guest

Unknown date

  
file number 11111 ... 1+1+1+1+1=5 = 5 stars!

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Guest

Unknown date

  
Innovative, especially for it's time

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Guest

Unknown date

  
11111 5/5

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Guest

Unknown date

  
Very good. The music stage is Jean Michel Jarre and is called Les Chants (Champs) Magnetiques part II.

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Guest

Unknown date

  
Incredibly fast-paced adventure aboard a moving train! Innovative concept for Doom, with great use of what ZDoom has to offer.

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Guest

Unknown date

  
Nice work, I'd love to see a dm version. Five stars, of course

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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