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KZDoom Series.

   (28 reviews)
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About This File

just play it


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InterdimensionalInterloper

  

This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!

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Unknown date

  
Nice map Kesler. 5/19/07

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Unknown date

  
Nice but IMHO overhyped map. Layout is good, decoration and ambiance quite good, but overall gameplay @ UV was quite disappointing: way too easy, very repetitive, frequently boring, and never got me on my toes. Despite this, 4/5 because it's been made in 2001 and above average. BTW @ ^^: seriously, 'best mapper'? FYI: search f.e. for Roch, Unloved or Return from Oblivion; nofi, but those mappers are milestones ahead.

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Unknown date

  
KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
it NOW!!

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Unknown date

  
Nice wad i liked it DD

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Unknown date

  
very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5

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Unknown date

  
Very well done!! Well thought out! Plays well. Without a doubt, Kurt Kesler was one the best DooM mappers ever!!

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Unknown date

  
This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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