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KZDoom Series.

   (28 reviews)
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just play it


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InterdimensionalInterloper

  

This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!

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Unknown date

  
Nice map Kesler. 5/19/07

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Unknown date

  
Nice but IMHO overhyped map. Layout is good, decoration and ambiance quite good, but overall gameplay @ UV was quite disappointing: way too easy, very repetitive, frequently boring, and never got me on my toes. Despite this, 4/5 because it's been made in 2001 and above average. BTW @ ^^: seriously, 'best mapper'? FYI: search f.e. for Roch, Unloved or Return from Oblivion; nofi, but those mappers are milestones ahead.

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Unknown date

  
KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
it NOW!!

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Unknown date

  
Nice wad i liked it DD

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Unknown date

  
very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5

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Unknown date

  
Very well done!! Well thought out! Plays well. Without a doubt, Kurt Kesler was one the best DooM mappers ever!!

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Unknown date

  
This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags.

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  • File Reviews

    • By Austinado · Posted
      I must say what an excepcional WAD...i have been playing for quite some time and each level its an absolute masterpiece of design. I got till the level 30 and man...when you reach there you are absolutly tired of killing monsters...level 29 was my "enough" and when i got to level 30 it was like "ok...im done". Its absolute carnage in a good sense of way of course...but for me it was enough. Must say this is a kind of a map that ill take example for my mappings. 5 Stars to the wad because there is no more to give. I repeat, an excepcional Wad a brutal challenge on dificulty...simply great. Excelent Work !
    • By crazyflyingdonut · Posted
      The map looks great, but seeing multiple pictures of Jack making silly faces plastered everywhere in certain parts of the map can really kill the horror vibe.
    • By TheNoob_Gamer · Posted
      The author utilized Dehacked. The wad is tough, can get very slaughter-ish and hectic sometimes, but it's fair. Also, the wad featured a pretty humorous story™. Check it out, but remember to play on HNTR/HMP if you aren't used to slaughterwads.
    • By whirledtsar · Posted
      What's done is good. The gameplay can get pretty tough, but it never feels unfair. Overall the level & hub design is good. Pretty much the whole time I was wondering just where to go next, eventually finding it each time. There are also some neat, creative little puzzles (particularly the memory test with the Ice Golems) here & there. In this way it does a good job replicating the style of the original game. The biggest issue is that a lot of areas are way too cramped. Not only physically small, but crammed full of blocking decorations that impede your movement. The other issue is its unfinished nature. You'll end up at doors that say "access denied" and eventually have nothing left to do, and the lack of resolution is a bad feeling. But I would still recommend what's there for Hexen fans to check out.
    • By mistersector · Posted
      Concept brilliant and gameplay fantastic. Traps and ambushes were smart and deadly. Packed full of surprises. Author is probably an AI. A keeper megawad worth replaying year after year.
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