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Sacrifice in Blood

   (15 reviews)
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About This File

On a far away colony world, a temple was discovered which marked the border between our reality and another, far more sinister dimension which you've already been to a couple of time. We like to call that dimension "Hell." This temple, which was known as the "Temple of Water", was clean and pure, holding the evil in check. UAC sent marines and soldiers to guard it, restoring the old temple amd living there like the monks who had originally abandonded it long ago. Well, we _think_ they abandonded it... we're really not too sure, our scientists are still working on the books they've found in remarkable condition in the temple's libraries.


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Unknown date

  
This map is just NOT any fun to play. 8/22/07

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Unknown date

  
bloody and hard and that means a grate wad! 5/5

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Unknown date

  
It's OK. It could use some work both visually and considering gameplay 3/5 - Kirby

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Unknown date

  
needs more ammo

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Unknown date

  
you r stoopt

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Unknown date

  
Amazing visually. GP is acceptable.

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Unknown date

  
A very large, beautiful, map. Needs more ammo, and more weapons considering you're using only the basic shotgun and the chaingun to mow down armies of hell. The SSG is at the end of the map, and by the time you get you're like "Where was this thing a few minutes ago?". Not legendary, but pretty darn good.

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Unknown date

  
Large, detailed and diverse map. Many narrow corridors, two large courtyards and many nice details like hospital, chapel and toilets. Check out the cool faux light sourcing. Overall map looks really great. Gameplay is bit exhausting, basically there is only shotgun and chaingun in use, so you must mow all cacodemon squadrons and imp armies with them (did I mention, that map sometimes getting crowded?). SSG is available almost at the end of level. Maybe not legendary, but very good 4/5 -- Brun Ohn

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Unknown date

  
Pff. Large and detailed architecture, but the gameplay is tedious for the reasons mentioned above; you have a shotgun and chaingun against hundreds of imps, and later on cacodemons. It feels more like mowing a very large lawn than playing a game.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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