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Flay the Obscene - DeathmatcH

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About This File

/story The first and only DM level in my series of Flay The Obscene maps containing 3 SP levels and now this one Dm level.

This level uses exactly the same textures and flats as the other maps. Namely brick as the most used, wood and metal.

I'm not the best DM designer, and this is my second DM level in a 3 year "career" as a level designer. All of my other levels are SP and somewhat good with great gameplay and beautiful architecture. So when it came to making a good DM gameplay, I had to start from scratch; I couldn't rely on my experience. My plan was to make a level with no trigger effects whatsoever, the only one being the exit switch. This means that there's nothing like a door or lift to slow you down. Almost every room is connected to each other. Due to the size of the map, hunting is inevitable unless you're 6+ players. Quake3Arena influenced me a little bit.

Weapons: SS Chaingun Rocket

Items 1 Green armor 1 Soulsphere Potions Helmets

I did most of the testing with zDoom 1.22 bots which worked OK, altough they had a tendency to keep their fights in the big center area. Also they couldn't figure out how to reach the Rocket launcher.

I played with items respawn, falling damage, allow jump, weapons stay which worked OK for me. I don't know how exactly how the level will work with the old DM rules.


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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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