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Hangar 2001 - Ultimate E1M1 Remix

   (18 reviews)
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About This File

It's been done before. Many times.

I think this time it'll be different. What am I talking about? Merely a remix of the one of the most popular FPS levels ever, Doom's E1M1. I didn't try and do anything new in the map in-so-much as to reinterpet it.

Enjoy it for the five minutes it lasts. ;)


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Zahid

  
Its 95% same as e1m1 apart texture... pointless imo

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Unknown date

  
This is a violation of the rules and should be deleted.

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Unknown date

  
^ to the guy above me, sure some of the areas look like the areas in the original map, but the author directly stated that he made the areas from scratch. If he did copy-pasted the map when he was designing it and added the details, it would defiantely get rejected, but he didn't. As for the map itself, it's a good remix of e1m1 even though it's old 4/5 -Impboy

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Unknown date

  
This is a R-E-M-I-X dipshits, not a R-E-M-A-K-E. He just took the original level and alternated several parts while keeping the original feel of E1M1.

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Unknown date

  
Ok, with the new textures and crates thrown in, it looks better. Besides that, this wad is useless. -- 3/5

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Unknown date

  
Yes, some parts are good, the windows are good, and some areas are improved. But overall, I can't tell the difference between E1M1 and this, other than the fact that this completely kills the classic E1 theme. The thing that made E1, and especially E1M1 so good was the E1 style. If you're going to remake a classic map, at least keep the style alive, itstead of going all "quake" on it.

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Unknown date

  
barely changed from the original, and the changes he did make suck. and an e1m1 remix for doom2? retarded. 0 stars.

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Unknown date

  
Not bad.

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Unknown date

  
Y U C K ! !

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Unknown date

  
A direct copy of E1M1 with ugly textures, almost no light variation, a couple of extra secrets, and one deaf shadow Imp. Not to mention THE WORST remix of Doom music I have ever heard. I think my ears are bleeding. 0/5

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Unknown date

  
This is a scratch-built clone of the post-v1.1 version of E1M1, with new sounds and textures, and a stealth imp. You don't need to jump to get the secrets, you just have to be deft. Good idea: linking the elevator secret to the final room. This improves deathmatch play. Bad idea: the textures are of the grim'n'gothic variety and look horrible. They are more complex than the original textures, but ugly. The gameplay is much the same.

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Unknown date

  
Basically E1M1 retextured to Quake, with a cople of minor additions.

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Unknown date

  
no, this is awesome, but pretty useless. you'd rather do a remake the next time

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Unknown date

  
Awful

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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