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AFTERDOOM 2: Deep Space Pirsuit (PRE-release)

   (8 reviews)
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Another megawad from me. Same features as Afterdoom, except the levels, graphics, and music are new and different (Well, DUUH!!!). You are not, I repeat NOT a Doom God if you cannot finish these levels on Ultra Violence, starting at each with only a pistol. **No original monsters are replaced, but... four tough bosses are added...**


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Unknown date

  
What's with the lengthy dsswtchx sound byte?

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Unknown date

  
I know I've heard some of the MIDIs in here as real songs. I've identified NIN's "Head Like A Hole" and Metallica's "Fuel". Also a couple lifted from other wads, Map13 from Requiem. The one I'm most curious about though is Map06's music.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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