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SELFISH SERIES 1

   (14 reviews)
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About This File

Selfish 1-3 combined into a mini-episode for Doom 2. I originally released these levels as Selfish1.wad, Selfish2.wad and Selfish3.wad but decided to merge them into a mini-episode with music replacements.


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Unknown date

  
i didint like the first level but the uther two were ok its a prity good wad but thair are better wads out thair

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Unknown date

  
Down with the sweetness

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Unknown date

  
i love these maos.... theses are the best!!!!!!!!!!

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Unknown date

  
Simply awesome, gameplay is top notch, some very nice ideas here. Maps 1 and 3 are a good challenge, and there are some really fun secrets to find. I also liked the music a lot, although the map 3 one sounds a bit funny :) 5/5

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Unknown date

  
This zip file has been updated from 3 maps to 7 (by a rerelease of the wad on May 11, 2006). In addition to 4 more levels, the original 3 maps (which run on Map02, Map03, and Map06 of this wad) have been improved in multiple ways. Map07 is brand new (albeit small) while Map01, Map04, and Map05 were previously released and selfish-x.wad, selfish4.wad, and selfish5.wad respectively. All in all, these maps certainly meet Paul's standards of great looks and GP and are well worth 5/5!

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Unknown date

  
And don't forget about Selfish4 (Plutonia style) and Selfish5 (Dr. Sleep style)

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Unknown date

  
VERY NICE JOB, PAUL!!

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Unknown date

  
3 excellent levels from an excellent mapper.

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Unknown date

  
Nice little set of levels, good challenge, this is one of those sets of levels you can sit back and play on a day when you're feeling lazy. A classic.

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Unknown date

  
I love this little episode, the levels feel very classic and they're good fun to play. I just wish Paul C had made more of these Selfish maps...

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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