Title : Temple of Blood
Filename : tblood.wad
Release date : 4/8/2001
Author : John Wantland
Email Address : firstname.lastname@example.org
Other Files By Author : None
Misc. Author Info : I've been playing Doom for 4 years, and I still suck
at level editing.
Description : OK, this was originally going to be a level for the
10-sector contest, but I didn't finish it on time.
It was just sitting on my hard drive collecting dust
so I slapped a few more monsters in it to finish it,
added a couple of weapons, and decided to release
it. I'm warning you, this is a buggy piece of crap,
and parts of it are way too narrow and you can't
move, and there are way too many monsters, and I'm
sure some textures aren't aligned properly, ect.
The only reason I'm releasing it is because it will
probably be a long while before I make anything that
I deem worthy to release to the general public that
I finish (I'm always running out of ideas) and this
is the only thing I've been able to finish. Don't
worry, when I do release something, it will be MUCH
better than this (it had been a while since I had
messed with a level editor when I made it, plus I
was limited to only 10 sectors). OK, yada yada
yada, on with the level. Oh right, it is set in a
temple with lots of blood.
Additional Credits to : The usual suspects, Roadhog (wherever he is) for
for giving me support and playing deathmatch with
me on it which was at the very least EXTREMELY weird.
* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only (trust me, it won't work)
Deathmatch 2-4 Player : Player starts only (same as Coop)
Difficulty Settings : Yes
* Construction *
Base : New wad from scratch.
Build Time : I can't remember.
Editor(s) used : Dmapedit, Doomcad
Known Bugs : There's lots, but one in particular is the elevator
which if you get off of it you will see the whole
level go down, because in order to save sectors, I
made the elevator the same sector as everything else,
with only a door to separate it from the rest of the
level. This is a BIG problem in deathmatch, I've
tried it with a friend of mine.
May Not Run With... : Vanilla Doom, it has way too many sprites, use Boom
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or reuse, as long as I'm credited. You MAY distribute this file, provided you include this text file, with no modifications.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.johnsweirdstuff.com (eventually)