Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Radiation Processing Plant

   (5 reviews)
Sign in to follow this  


About This File

Large radioactive substance processing plant that's been overrun by hell-spawn. Large, open- plan warehouse section. Ideal for the Doomer looking for a bit of a blast. Also suits co-op netplay (like anyone plays it), but probably a no-no for deathmatch (I woulda made a dm wad, but... long story). It's a bit linear, but hey, it's only my first wad, so go easy! You'll have to look real hard to find the super-shotgun without cheating.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep

· Edited by Summer Deep


This is worth a spin through, at least on UV difficulty. It's a bit basic looking occasionally, but fine for a 1994 map, and the gameplay is solid, quite challenging in one or two places. It features in a 'D!Zone 2 Trash Heap' series on YouTube, but I'd give it at least 3.5 stars out of 5.


The wad's a bit too easy on HMP.


Share this review

Link to review

Unknown date

This is dated December 1994. You fight 126 monsters in an old-fashioned but entertaining techbase. The gameplay is essentially a series of traps, but they're well-done. Layout-wise it's a mixture of classic themes - tech base, crate maze, slime factory roughly in that order. The super shotgun is well-hidden, and the ammo and health balance has had some thought put into it (not much of either). Slightly backwards difficulty; gets easier towards the end.

Share this review

Link to review

Unknown date

I liked it - COOL - you can get stuck if you get the ssg then go back down the lift you came up and let the lift go back up

Share this review

Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.