Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Radiation Processing Plant

   (5 reviews)
Sign in to follow this  


About This File

Large radioactive substance processing plant that's been overrun by hell-spawn. Large, open- plan warehouse section. Ideal for the Doomer looking for a bit of a blast. Also suits co-op netplay (like anyone plays it), but probably a no-no for deathmatch (I woulda made a dm wad, but... long story). It's a bit linear, but hey, it's only my first wad, so go easy! You'll have to look real hard to find the super-shotgun without cheating.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep

· Edited by Summer Deep


This is worth a spin through, at least on UV difficulty. It's a bit basic looking occasionally, but fine for a 1994 map, and the gameplay is solid, quite challenging in one or two places. It features in a 'D!Zone 2 Trash Heap' series on YouTube, but I'd give it at least 3.5 stars out of 5.


The wad's a bit too easy on HMP.


Share this review

Link to review

Unknown date

This is dated December 1994. You fight 126 monsters in an old-fashioned but entertaining techbase. The gameplay is essentially a series of traps, but they're well-done. Layout-wise it's a mixture of classic themes - tech base, crate maze, slime factory roughly in that order. The super shotgun is well-hidden, and the ammo and health balance has had some thought put into it (not much of either). Slightly backwards difficulty; gets easier towards the end.

Share this review

Link to review

Unknown date

I liked it - COOL - you can get stuck if you get the ssg then go back down the lift you came up and let the lift go back up

Share this review

Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.