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Naka-Dashi

   (9 reviews)
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Zahid

  
A genuine solid map i like water texture usage,classic ambiance,difficulty and brilliant interconnectivity rather than nonliterary...4.6 rounded

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Memfis

  
Relatively simple but incredibly stylish metallic design, good challenging gameplay that might require a few attempts for you to figure out a good route without ammo\/health issues. Very nice work. The title means creampie in Japanese btw.

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Unknown date

  
Just played this with Brutal Doom add-on and the start is most certainly hectic, if not brutal (UV -fast). Once passed the first room, the game becomes a good challenge and was very enjoyable too for such a simple wad. 4/5 (September 2012)

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Unknown date

  
prity chalinging i like it 4/5

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Unknown date

  
This is dated April 2001. You fight 137 baddies in a simple techbase, with a classic style. It gets off to a good start, with a hectic close-up battle, and the difficulty remains unsentimental after that. The layout is compact but non-linear, and it feels larger than it is. Overall it's great fun, although the final battle is a bit of a let-down (the enemy roster is good, but you can easily take cover from them).

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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