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The Corrupt Priest

   (9 reviews)
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(This is the sequel level to "Sacrifice in Blood")


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Guest

Unknown date

  
The level consists of 8 or 9 platforms you can reach either via jumping or by using a teleport hall. Layout is great. Gameplay is ok but it could have been great if a better monster mix had been used. (ex an archvile on the smallest platform). coldfusio

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NuMetalManiak

Unknown date

  
there are some really strange graphical glitches in this otherwise cool level.

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Guest

Unknown date

  
WTF?!? This wad is full of huge halls of mirror bugs! No stars for this turd!

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TimeOfDeath

Unknown date

  
pretty cool

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Guest

Unknown date

  
Basically a number of teleport-connected islands and about 400 fireball throwers. Layout, texture use and decoration are simple and repetitive. As is the gameplay @ UV: played it for 15 minutes, then I was so bored by its repetitiveness and the little progression that I gave up. 3/5 because of the effort. BTW some huge HOMs.

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Guest

Unknown date

  
This is an impressively large and complex level, with hundreds of baddies and lots of action. It's one of those epics where you wander about aimlessly a lot, shooting things, but it's entertaining. Against it, I hated the inescapable drops - the level is supposed to hang in a void, but it doesn't look right when you fall. And the wide open spaces meant that I kept being killed by crossfire from the other side of the map; you have to dodge behind cover and wait for thirty seconds all the time.

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Guest

Unknown date

  
^ you are correct. The bases of floating pillars appear as huge visual bugs in latest ZDoom. Gray Lancer has to fix that. 1/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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