Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomed for the last time

   (2 reviews)
Sign in to follow this  

Guest

About This File

Loosely based on a level from Duke 3d, although built from scratch. Contains some decorations and textures. I may or may not continue this series... I also meant to put in a few more ZDoom effects, like slopes, 3d bridge, cameras, etc, but couldn't do it without f*cking up the map :-(


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

here we have a very interesting level that is made from scratch, but resembles a Duke3D map: Tiberius Station. It's for an older version of Zdoom, has a few new sprites and textures, but doesn't really show a lot of the ZDoom features, instead it goes for the traditional Doom gameplay without fancy tricks. the homages to Tiberius station show up a number of times, and you get a feel of it through the level layout. the difficulty is very easy overall with pedestrian enemies in most places with only one real teleporter ambush which is played around the midpoint, plenty of enemies spawn in between the hall with the raiseable bridge and the areas before and after it. It's a small piece, really, not difficult, somewhat fun, but not the most exciting one-level wad.

Share this review


Link to review
Guest

Unknown date

  
meh. iv seen better. better than crackers and tea.wad

Share this review


Link to review
  • File Reviews

    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Teo Slayer · Posted
      I just love this MegaWAD
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
    • By Endless · Posted
      Cute, awesome and quite solid! Little map with a lot to pack. Would love to see a megawad or episode mapset in this style
×