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Doomed for the last time

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About This File

Loosely based on a level from Duke 3d, although built from scratch. Contains some decorations and textures. I may or may not continue this series... I also meant to put in a few more ZDoom effects, like slopes, 3d bridge, cameras, etc, but couldn't do it without f*cking up the map :-(


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NuMetalManiak

  

here we have a very interesting level that is made from scratch, but resembles a Duke3D map: Tiberius Station. It's for an older version of Zdoom, has a few new sprites and textures, but doesn't really show a lot of the ZDoom features, instead it goes for the traditional Doom gameplay without fancy tricks. the homages to Tiberius station show up a number of times, and you get a feel of it through the level layout. the difficulty is very easy overall with pedestrian enemies in most places with only one real teleporter ambush which is played around the midpoint, plenty of enemies spawn in between the hall with the raiseable bridge and the areas before and after it. It's a small piece, really, not difficult, somewhat fun, but not the most exciting one-level wad.

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Unknown date

  
meh. iv seen better. better than crackers and tea.wad

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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