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The Anomaly: Part II

   (14 reviews)
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About This File

This is my first level (there is no prequel), so don't expect too much.


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Lightning Hunter

Unknown date

  
An average map all the way around that would have been better as a starting map to a whole episode, if a few issues were fixed. The detail isn't bad, but the texture alignment is horrible. The game play isn't all that bad, and does offer a few challenges near the end - but isn't anything special, either. The secrets are quite literally impossible to find, and remind me of the old days when mappers made it only possible for themselves to find. There is a crusher near the start that gives you no warning.

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Guest

Unknown date

  
Fucking Awsome

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Guest

Unknown date

  
Very good map in E4 style.

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Guest

Unknown date

  
Great map... May be not "legendary", but the map is worth playing.

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Guest

Unknown date

  
Quite good actually for a first level. 4/5 - Optimus

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Guest

Unknown date

  
Every fight except at the end of the level is dull. Standing infront of an open door and shooting through it at everything inside is the standard in this wad. The level could be more enjoyable. 2 Stars. --- Starburst

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Guest

Unknown date

  
Well for a first level this is absolutley awsome! Simple but effective Architecture with some good fights. What more can you ask for? 4/5

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Guest

Unknown date

  
A good level design and ties in nicely with the episode. nice job all in all, although i did find it DAMN hard to beat!!! 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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