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The Anomaly: Part II

   (14 reviews)
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About This File

This is my first level (there is no prequel), so don't expect too much.


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Lightning Hunter

Unknown date

  
An average map all the way around that would have been better as a starting map to a whole episode, if a few issues were fixed. The detail isn't bad, but the texture alignment is horrible. The game play isn't all that bad, and does offer a few challenges near the end - but isn't anything special, either. The secrets are quite literally impossible to find, and remind me of the old days when mappers made it only possible for themselves to find. There is a crusher near the start that gives you no warning.

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Guest

Unknown date

  
Fucking Awsome

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Guest

Unknown date

  
Very good map in E4 style.

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Guest

Unknown date

  
Great map... May be not "legendary", but the map is worth playing.

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Guest

Unknown date

  
Quite good actually for a first level. 4/5 - Optimus

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Guest

Unknown date

  
Every fight except at the end of the level is dull. Standing infront of an open door and shooting through it at everything inside is the standard in this wad. The level could be more enjoyable. 2 Stars. --- Starburst

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Guest

Unknown date

  
Well for a first level this is absolutley awsome! Simple but effective Architecture with some good fights. What more can you ask for? 4/5

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Guest

Unknown date

  
A good level design and ties in nicely with the episode. nice job all in all, although i did find it DAMN hard to beat!!! 4/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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