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Quake2Doom

   (13 reviews)
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About This File

Quake2Doom is a single+coop player map that originally started back in the summer of 2000 as a 9 map quake2ish themed project.Though it failed to really capture the quake2 design. Now after 4 years, the project is now redone and utilizing the advance capabilities of the Vavoom source port. The features include: sloped sectors, quake2 style static lighting, 3d room over room, polydoors and a custom tga sky box.


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Unknown date

  
Works with GZDoom :D

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Unknown date

  
Very impressive work. This is now *the* showcase wad for Vavoom.

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Unknown date

  
J'adore Q2 en plus des son de doom 64 c'est formidable 5/5 - Eye's

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Unknown date

  
Vavoom is not bad, only your failure to follow simple instructions in installing and loading the wad projects properly. Upgrading your crappy computer may also help with the performance of Vavoom.

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Unknown date

  
Vavoom is so bad... next time for zdoom please!

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Unknown date

  
Solid -PFL

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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