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Daemon2.wad

   (11 reviews)
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This was E4M2 of HEROES.WAD. It's supposed to be a puzzle map, but it just ends up playing like that "frustrating wad clichés" jokemap I remember from a few years back. The HEROES redux has fairer gameplay and better graphics, so stick with that one. 1/5

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I don't know why, but I find this pretty interesting. I'll give it 3 stars

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Old and lousy, but I think I see what the designer was trying to do here. The different traps and "instant death" wrong turns feel like an old text adventure using the Doom mechanics, the kind of game where the wrong action did indeed lead to your immediate messy demise. This WAD is an attempt to recreate that atmosphere. Sounds good on paper, but as a level it's all but unplayable without cheating - the clues are just too subtle, or nonexistent in some cases. Of historical interest only.

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Inetersting ideas, but poor realisation. This map is very cramped and contains all sorts of traps; it may take a few tries until you finally get things right. Extra credit for the sucky "poem" (or whatever it is) in the .txt. --1/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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