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Shock 'Em Down

   (19 reviews)
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About This File

A Doom level. Bloody well looks like it too.


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Guest

Unknown date

  
This is awesome. Go get it!

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Guest

Unknown date

  
A nice big classic-feeling techbase, with some very modern detailing. Lots of health and ammo around so you're never really in too much danger, though it's balanced so you have to switch weapons occasionally. Big level which has good landmarks so you can make your way around easily, though you have to backtrack a fair bit, especially for some of the optional parts like the plasma gun. Overall a good honest map with no nasty tricks, very enjoyable. 4/5

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Guest

Unknown date

  
This is teh pwn. 5/5 -ymb

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Guest

Unknown date

  
design is average, sometimes very good architecture, flow is very good and gameplay is good, all in all really worth a go, 4/5

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Guest

Unknown date

  
Great fun, and very old-school. It has an E1 theme, with a simple clean design. It's fairly big but not to navigate around. In fact it's not hard period, I never really felt that my life was in danger, but that's okay; the real world has enough stress without Doom adding more. I play Doom to relax. My only complains are that it goes on too long, and the last section involves a lot of wandering back and forth.

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Guest

Unknown date

  
Yep, it's a good one.

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Memfis

Unknown date

  
A huge Doom 1 base, quite sparsely populated and with a lot of health\ammo provided, so an experienced player will beat it easily. I, however, still really enjoyed it because the exploration aspect I thought was very good and I liked how much space I was given. Play if you feel like spending 20 minutes in a large techbase and you're mentally ready to sg\cg some barons and groups of cacodemons.

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subject_119

Unknown date

  
Niiice, the secrets aren't too hard to find, the fights are not very hard but still not too easy, ammunition and life are well balanced, and waht I liked the most is the way the map manages to keep you aware of what you're opening so you don't get lost!

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Guest

Unknown date

  
Well-implemented level in mostly E1 style. Good layout, architecture, texture use and decoration. Gameplay @ UV varies quite well within the limited set of DooM1 monsters, but is easy - at least when the chainsaw or berserk is found. Good use of secrets. Sadly the last third of the level is dominated by a switch hunt. Overall: small 4/5, so absolutely worth a play for E1 addicts.

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Guest

Unknown date

  
Average. 3/5.

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Guest

Unknown date

  
This is a quite large and complex map in common UAC-base style. I had to concentrate a bit in order to not loose orientation and to not miss some areas. The fights are ok, though not overly hard. You're provided with enough ammo to give every monster a special greeting. Some nice secrets made this map a nice trip, though with regard to gameplay and appearance, it's nothing overly special or new. 3/5 -Milian

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Lightning Hunter

Unknown date

  
A well designed map with some great ideas. The layout was very interesting. It is organized enough to prevent getting lost too frequently. There is one part of the map that requires a "secret" to be found in order to leave a room - something I felt was a bad idea on the mappers behalf. There was also far too much ammo and not enough challenging fights. Skilled Doomers might enjoy the exploration, but find the game play boring. Still, everyone should find enjoyable aspects of this map.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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