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Shock 'Em Down

   (19 reviews)
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About This File

A Doom level. Bloody well looks like it too.


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Guest

Unknown date

  
This is awesome. Go get it!

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Guest

Unknown date

  
A nice big classic-feeling techbase, with some very modern detailing. Lots of health and ammo around so you're never really in too much danger, though it's balanced so you have to switch weapons occasionally. Big level which has good landmarks so you can make your way around easily, though you have to backtrack a fair bit, especially for some of the optional parts like the plasma gun. Overall a good honest map with no nasty tricks, very enjoyable. 4/5

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Guest

Unknown date

  
This is teh pwn. 5/5 -ymb

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Guest

Unknown date

  
design is average, sometimes very good architecture, flow is very good and gameplay is good, all in all really worth a go, 4/5

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Guest

Unknown date

  
Great fun, and very old-school. It has an E1 theme, with a simple clean design. It's fairly big but not to navigate around. In fact it's not hard period, I never really felt that my life was in danger, but that's okay; the real world has enough stress without Doom adding more. I play Doom to relax. My only complains are that it goes on too long, and the last section involves a lot of wandering back and forth.

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Guest

Unknown date

  
Yep, it's a good one.

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Memfis

Unknown date

  
A huge Doom 1 base, quite sparsely populated and with a lot of health\ammo provided, so an experienced player will beat it easily. I, however, still really enjoyed it because the exploration aspect I thought was very good and I liked how much space I was given. Play if you feel like spending 20 minutes in a large techbase and you're mentally ready to sg\cg some barons and groups of cacodemons.

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subject_119

Unknown date

  
Niiice, the secrets aren't too hard to find, the fights are not very hard but still not too easy, ammunition and life are well balanced, and waht I liked the most is the way the map manages to keep you aware of what you're opening so you don't get lost!

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Guest

Unknown date

  
Well-implemented level in mostly E1 style. Good layout, architecture, texture use and decoration. Gameplay @ UV varies quite well within the limited set of DooM1 monsters, but is easy - at least when the chainsaw or berserk is found. Good use of secrets. Sadly the last third of the level is dominated by a switch hunt. Overall: small 4/5, so absolutely worth a play for E1 addicts.

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Guest

Unknown date

  
Average. 3/5.

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Guest

Unknown date

  
This is a quite large and complex map in common UAC-base style. I had to concentrate a bit in order to not loose orientation and to not miss some areas. The fights are ok, though not overly hard. You're provided with enough ammo to give every monster a special greeting. Some nice secrets made this map a nice trip, though with regard to gameplay and appearance, it's nothing overly special or new. 3/5 -Milian

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Lightning Hunter

Unknown date

  
A well designed map with some great ideas. The layout was very interesting. It is organized enough to prevent getting lost too frequently. There is one part of the map that requires a "secret" to be found in order to leave a room - something I felt was a bad idea on the mappers behalf. There was also far too much ammo and not enough challenging fights. Skilled Doomers might enjoy the exploration, but find the game play boring. Still, everyone should find enjoyable aspects of this map.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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