Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Shock 'Em Down

   (19 reviews)
Sign in to follow this  

Guest

About This File

A Doom level. Bloody well looks like it too.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
This is awesome. Go get it!

Share this review


Link to review
Guest

Unknown date

  
A nice big classic-feeling techbase, with some very modern detailing. Lots of health and ammo around so you're never really in too much danger, though it's balanced so you have to switch weapons occasionally. Big level which has good landmarks so you can make your way around easily, though you have to backtrack a fair bit, especially for some of the optional parts like the plasma gun. Overall a good honest map with no nasty tricks, very enjoyable. 4/5

Share this review


Link to review
Guest

Unknown date

  
This is teh pwn. 5/5 -ymb

Share this review


Link to review
Guest

Unknown date

  
design is average, sometimes very good architecture, flow is very good and gameplay is good, all in all really worth a go, 4/5

Share this review


Link to review
Guest

Unknown date

  
Great fun, and very old-school. It has an E1 theme, with a simple clean design. It's fairly big but not to navigate around. In fact it's not hard period, I never really felt that my life was in danger, but that's okay; the real world has enough stress without Doom adding more. I play Doom to relax. My only complains are that it goes on too long, and the last section involves a lot of wandering back and forth.

Share this review


Link to review
Guest

Unknown date

  
Yep, it's a good one.

Share this review


Link to review
Memfis

Unknown date

  
A huge Doom 1 base, quite sparsely populated and with a lot of health\ammo provided, so an experienced player will beat it easily. I, however, still really enjoyed it because the exploration aspect I thought was very good and I liked how much space I was given. Play if you feel like spending 20 minutes in a large techbase and you're mentally ready to sg\cg some barons and groups of cacodemons.

Share this review


Link to review
subject_119

Unknown date

  
Niiice, the secrets aren't too hard to find, the fights are not very hard but still not too easy, ammunition and life are well balanced, and waht I liked the most is the way the map manages to keep you aware of what you're opening so you don't get lost!

Share this review


Link to review
Guest

Unknown date

  
Well-implemented level in mostly E1 style. Good layout, architecture, texture use and decoration. Gameplay @ UV varies quite well within the limited set of DooM1 monsters, but is easy - at least when the chainsaw or berserk is found. Good use of secrets. Sadly the last third of the level is dominated by a switch hunt. Overall: small 4/5, so absolutely worth a play for E1 addicts.

Share this review


Link to review
Guest

Unknown date

  
Average. 3/5.

Share this review


Link to review
Guest

Unknown date

  
This is a quite large and complex map in common UAC-base style. I had to concentrate a bit in order to not loose orientation and to not miss some areas. The fights are ok, though not overly hard. You're provided with enough ammo to give every monster a special greeting. Some nice secrets made this map a nice trip, though with regard to gameplay and appearance, it's nothing overly special or new. 3/5 -Milian

Share this review


Link to review
Lightning Hunter

Unknown date

  
A well designed map with some great ideas. The layout was very interesting. It is organized enough to prevent getting lost too frequently. There is one part of the map that requires a "secret" to be found in order to leave a room - something I felt was a bad idea on the mappers behalf. There was also far too much ammo and not enough challenging fights. Skilled Doomers might enjoy the exploration, but find the game play boring. Still, everyone should find enjoyable aspects of this map.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×