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Shock 'Em Down

   (19 reviews)
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About This File

A Doom level. Bloody well looks like it too.


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Guest

Unknown date

  
This is awesome. Go get it!

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Guest

Unknown date

  
A nice big classic-feeling techbase, with some very modern detailing. Lots of health and ammo around so you're never really in too much danger, though it's balanced so you have to switch weapons occasionally. Big level which has good landmarks so you can make your way around easily, though you have to backtrack a fair bit, especially for some of the optional parts like the plasma gun. Overall a good honest map with no nasty tricks, very enjoyable. 4/5

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Guest

Unknown date

  
This is teh pwn. 5/5 -ymb

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Guest

Unknown date

  
design is average, sometimes very good architecture, flow is very good and gameplay is good, all in all really worth a go, 4/5

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Guest

Unknown date

  
Great fun, and very old-school. It has an E1 theme, with a simple clean design. It's fairly big but not to navigate around. In fact it's not hard period, I never really felt that my life was in danger, but that's okay; the real world has enough stress without Doom adding more. I play Doom to relax. My only complains are that it goes on too long, and the last section involves a lot of wandering back and forth.

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Guest

Unknown date

  
Yep, it's a good one.

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Memfis

Unknown date

  
A huge Doom 1 base, quite sparsely populated and with a lot of health\ammo provided, so an experienced player will beat it easily. I, however, still really enjoyed it because the exploration aspect I thought was very good and I liked how much space I was given. Play if you feel like spending 20 minutes in a large techbase and you're mentally ready to sg\cg some barons and groups of cacodemons.

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subject_119

Unknown date

  
Niiice, the secrets aren't too hard to find, the fights are not very hard but still not too easy, ammunition and life are well balanced, and waht I liked the most is the way the map manages to keep you aware of what you're opening so you don't get lost!

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Guest

Unknown date

  
Well-implemented level in mostly E1 style. Good layout, architecture, texture use and decoration. Gameplay @ UV varies quite well within the limited set of DooM1 monsters, but is easy - at least when the chainsaw or berserk is found. Good use of secrets. Sadly the last third of the level is dominated by a switch hunt. Overall: small 4/5, so absolutely worth a play for E1 addicts.

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Guest

Unknown date

  
Average. 3/5.

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Guest

Unknown date

  
This is a quite large and complex map in common UAC-base style. I had to concentrate a bit in order to not loose orientation and to not miss some areas. The fights are ok, though not overly hard. You're provided with enough ammo to give every monster a special greeting. Some nice secrets made this map a nice trip, though with regard to gameplay and appearance, it's nothing overly special or new. 3/5 -Milian

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Lightning Hunter

Unknown date

  
A well designed map with some great ideas. The layout was very interesting. It is organized enough to prevent getting lost too frequently. There is one part of the map that requires a "secret" to be found in order to leave a room - something I felt was a bad idea on the mappers behalf. There was also far too much ammo and not enough challenging fights. Skilled Doomers might enjoy the exploration, but find the game play boring. Still, everyone should find enjoyable aspects of this map.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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