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Genesis Lab

   (4 reviews)
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About This File

Just for the hell of it, I decided to do a ZDoom only speed map. It's styled after Doom episode one, Knee Deep In the Dead.

I did cheat a bit, in that all the extra stuff (textures, flats, graphics and music) was added after the 100 minutes.

This was released on my website 02/06/01, all that has changed since then, besides this text file, is something so minor that I've forgotten what it was :)


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trrobin

  
Not bad for a quick map, not great either.

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Unknown date

  
Shoot the sparking wall panel to get the blue key. Clever tiny speedmap, very reminiscent of E1, that proves quite tough at the end. The worst part is that you can make something better in 100 minutes than I could manage in 100 days. 4/5

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Unknown date

  
I don't know how to get the blue key card dude. 5/27/07

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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