Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Genesis Lab

   (4 reviews)
Sign in to follow this  

Guest

About This File

Just for the hell of it, I decided to do a ZDoom only speed map. It's styled after Doom episode one, Knee Deep In the Dead.

I did cheat a bit, in that all the extra stuff (textures, flats, graphics and music) was added after the 100 minutes.

This was released on my website 02/06/01, all that has changed since then, besides this text file, is something so minor that I've forgotten what it was :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

trrobin

  
Not bad for a quick map, not great either.

Share this review


Link to review
Guest

Unknown date

  
Shoot the sparking wall panel to get the blue key. Clever tiny speedmap, very reminiscent of E1, that proves quite tough at the end. The worst part is that you can make something better in 100 minutes than I could manage in 100 days. 4/5

Share this review


Link to review
Guest

Unknown date

  
I don't know how to get the blue key card dude. 5/27/07

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×