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THE OUTER LIMITS

   (8 reviews)
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About This File

__________________________________________________ :MAP01 ABAND93h.WAD :THE ABANDONED ORE STATION :The ore station was at one time very prosperous.


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Unknown date

  
Avoid the first two maps which are total crap but it eventually gets a bit better. 2/5

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Unknown date

  
this ia about as fun as geting raped in the asshole by a clown,

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Unknown date

  
OUCH!!!! OUUUUCCHHHH!!! MY ASS!!!! You're wrong, the clown thing is much, much better and more enjoyable than these horrible maps. 0/5

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Unknown date

  
The comparison is not fair to the clown.

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Unknown date

  
I fantasized of having wild vaginal sex with a German transvestite clown while playing this to kill the horrible feelings of depression.

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Unknown date

  
This is dated 2001, although it is indistinguishable from a 1995-style levelset. It has all the crappy old sound samples you know and love. The wall textures are either plain or eye-gouging. The layouts resemble Pac-Man. The gameplay is less entertaining than fighting the same amount of monsters in a plain square room. And that's the first level. Then I skipped to level five, which was no better, and took me about a minute and a half to finish.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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