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CH Retro

   (8 reviews)
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About This File

/story No story. Just a good level.

My goal with this level was actually rather simple: To create a level very close to those of John Romero's orig. episode 1. This in all aspects of the level. Gameplay, looks and atmosphere are very close to Romero's.

The strength of this level is the 3-4 diffe- rent routes one can take to reach the exit. They are a little different in difficulty so think carefully about what route you take.

You might feel like saying after having played it through: "Where's the detail? This is too simple!" Well, I'm sorry, but if it's going to look and play like an orig. eps. 1 level, it's not right -in my opinion- to make a level with a bunch of fancy effects, a high level of detail (possibly causing VPO's) and new textures. The only thing that make this level differ from Romero's is that there's no misaligned (no offence!) textures.

Besides all that, I just hope you'll enjoy playing it as much as I did making it!


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Unknown date

  
As a drop-in replacement for the whole E1 this level falls a little short, mainly due to the lack of changing scenery and Baron boss battle at the end. However, as an extremely well thought-out techbase, with attractive Romero-style detailing, smart secrets, and clever use of easy monsters which can leave you low on health if you're not careful, this map scores full points. A perfect example of what Doom is all about. 5/5 -jj

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Unknown date

  
ok, im stumped, how the HELL am i asposed to get to a map e1m1??!!!

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Unknown date

  
This level does what it sets out to do; it captures the E1 style without being boring. It's pretty much dead-on except that there are many more teleporting monsters. It's roughly equivalent to E1M7 in terms of size and complexity, but with outdoorsy bits. As the other reviewers point out, this is for Ultimate Doom rather than Doom2.

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Unknown date

  
This is in the wrong place it's for Doom1 not Doom2

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Unknown date

  
Simply brilliant. Perhaps the greatest "Knee-Deep.." replacement, that manages to combine the great gameplay of "Classic Episode" with the stunning atmosphere of "Fava Beans". --5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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