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CH Retro

   (8 reviews)
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About This File

/story No story. Just a good level.

My goal with this level was actually rather simple: To create a level very close to those of John Romero's orig. episode 1. This in all aspects of the level. Gameplay, looks and atmosphere are very close to Romero's.

The strength of this level is the 3-4 diffe- rent routes one can take to reach the exit. They are a little different in difficulty so think carefully about what route you take.

You might feel like saying after having played it through: "Where's the detail? This is too simple!" Well, I'm sorry, but if it's going to look and play like an orig. eps. 1 level, it's not right -in my opinion- to make a level with a bunch of fancy effects, a high level of detail (possibly causing VPO's) and new textures. The only thing that make this level differ from Romero's is that there's no misaligned (no offence!) textures.

Besides all that, I just hope you'll enjoy playing it as much as I did making it!


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Guest

Unknown date

  
As a drop-in replacement for the whole E1 this level falls a little short, mainly due to the lack of changing scenery and Baron boss battle at the end. However, as an extremely well thought-out techbase, with attractive Romero-style detailing, smart secrets, and clever use of easy monsters which can leave you low on health if you're not careful, this map scores full points. A perfect example of what Doom is all about. 5/5 -jj

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Unknown date

  
ok, im stumped, how the HELL am i asposed to get to a map e1m1??!!!

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Guest

Unknown date

  
This level does what it sets out to do; it captures the E1 style without being boring. It's pretty much dead-on except that there are many more teleporting monsters. It's roughly equivalent to E1M7 in terms of size and complexity, but with outdoorsy bits. As the other reviewers point out, this is for Ultimate Doom rather than Doom2.

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Unknown date

  
This is in the wrong place it's for Doom1 not Doom2

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Unknown date

  
Simply brilliant. Perhaps the greatest "Knee-Deep.." replacement, that manages to combine the great gameplay of "Classic Episode" with the stunning atmosphere of "Fava Beans". --5/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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