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Castle Of Eternal Carrot In The Sky

   (43 reviews)
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About This File

The background to this level is weird... just like the level itself. I had a dream about a very weird Doom level, and when I woke up I remembered the level almost exactly. I couldn't resist building the thing, and here it is... :) As I said, this is almost exactly like in the dream, but I had to make some changes because of engine limits (no RoR etc), design improvements and input from the testers.


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lupinx-Kassman

  
Just as maddening as I remember

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Guest

Unknown date

  
One of my favorite maps of all time!

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Guest

Unknown date

  
eat fish eyes, all who gave below 4/5! 5/5 from me, for 'tis k-rad for it's time.

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cs99cjb

Unknown date

  
To shreds, you say. Well, how is his sanity holding up? To shreds, you say. Most psychotic map: Discordant music that will make you want to plug your ears, every fucking thing is painful and you're never targeted by fewer than 50 monsters including chaingunners and arch-viles so far away you'll want to call in an airstrike, 4 cyberdemons at close quarters, hoards of teleporting cacodemons. Play if you must but don't blame me if you gnaw your own arm off and lose every shred of compassion and human decency.

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DoomTheRobot

Unknown date

  
I wish I had dreams of Doom Wads. - DoomGeek101

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Guest

Unknown date

  
Sorry, but I didn't like this wad. I found it to be too detailed and too wide open. I had monsters coming in at me from every angle! It's just not necessary. And the cyberdemons atop each tower? Heh. 3/5

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Guest

Unknown date

  
Would be fun but cockblocking flying monsters completely ruined it.

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Guest

Unknown date

  
This does not impress me at all. 3/14/07

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Guest

Unknown date

  
interesting, but gameplay seems to be sucky. :(

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NuMetalManiak

Unknown date

  
what the hell did i just play

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Guest

Unknown date

  
I can't finish, but it's some good olde sniping action @ the beginning. ~1/5 for me not finished :(

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Guest

Unknown date

  
Five stars, superb. Huge and detailed and floats in the air, like a bit impossible thing. Odd music which is reminiscent of Michael Nyman; nasty bit with cacodemons. Expansive views. Works with ZDoom; even goes slow on my ageing 1ghz Duron, probably doesn't work on a 486dx2/66. Five stars. I love you, man.

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Guest

Unknown date

  
You cannot ask fore something better looking than
this. Believe me, NOTHING else can touch it.
Better than both Vracks!! GREAT JOB, FRED!!

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Guest

Unknown date

  
Trippy! -Maes

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Guest

Unknown date

  
Submediocre in both gameplay and design

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Guest

Unknown date

  
Classic. 6/5

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Guest

Unknown date

  
I'd have to say that you remember your dreams pretty damn well. If your claims are true, then your brain capacity far exceeds mine. That caco maze near the end was pretty tough. =/ Now I gotta beat it with 100% kills. >=) **** - Kochipahk

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Guest

Unknown date

  
Hooray for a level with some real expanse in the height dimension. Looks good from any angle. Some fights are hard, but the monsters don't get in the way of you exploring the level. The invisible stairs are fun. 5/5

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Guest

Unknown date

  
awesome stuff, not a fan of the gameplay, but i love the level design.

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Guest

Unknown date

  
the gameplay is easy, shaddap. ***** ~Csonicgo

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Guest

Unknown date

  
Now this is odd. It's a castle level, that floats in the sky. It's mid-sized and very detailed, with some clever 3D catwalks and so forth. The layout is a bit samey and symmetrical, but there's lots of action - most of the monsters attack you at once, and you can provoke some wicked fights. Like most dreams it is strange and hyperviolent, with lots of chaingun sniping. The second bit, with the cacodemons, doesn't really work, but overall it's a kind of masterpiece.

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Guest

Unknown date

  
To all who say it's too wasy, increase the monster speed, make the monsters respawn, play on nightmare, and shuddap! This is greatly detailed and refined maped, GJ. -Chronoteeth

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Guest

Unknown date

  
Best map ever. -- Fred

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Guest

Unknown date

  
Given that this is based on a dream and therefore comes from his subconscious, this level gives an insightful look into the mind of the madman who is Fredrik Johansson.

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Guest

Unknown date

  
Weird, creative, original and evil. I liked it, although a gameplay was a bit frustrating due to the strange layout. Still, I love surreal levels, so try it if you like weird doom levels. 4 stars. -TeH NeXuS

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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