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The Last Resort for Doom 1.666

   (4 reviews)
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Nine entirely new DM specific levels, each representing a unique theme. Every level has its own strategy, size and "frag-rate":


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Unknown date

  
This is an ancient but very ambitious set of Deathmatch levels. The level of craftsmanship is very impressive for 1994 - the detailing is spartan, but the textures make sense, and there's a lot of lightsourcing, especially in M1 and M2. M3 is a bit dire, because it's so easy to exit, M4 and M5 are anonymous. M8 is bizarre and surreal, with some ambient laughter and a big scary mouth. There's a sequel at id=1125.

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Unknown date

  
Someone please explain to me why no one has rated this Deathmatch episode. All the work of including a simple new boss, making a very creepy deathmatch level, a simple deathmatch level, a hunting deathmatch level... and even including opponent indicators! Lovely.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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