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Lock and Load!

   (2 reviews)
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About This File

For those of you that have played locked.zip/lockedd1.zip, you probably have found a few bugs regarding the enemies, e.g. the don't stop shooting and they're dead-on all the time for accuracy. There's also a few other nasty thing's I've found regarding them, and that's already fixed. I'll be releasing that later. It'll be a Doom I and Doom II thing, so no separate downloads. Also, I will be putting hte DDFs in the wads so you don't have to make any special directories. Anyways...yes, there's a story to this (gotta explain all the weapons and such, eh? :P)

The Story So...don't even think about saying it!

Alrighty, you're a space marine comissioned by the UAC to go to mars, yadda yadda yadda, and the base is destroyed and comrades are slaughtered. But, never fear for oyu have your trusty sidearm AND trusty SMG. What, thought you'd be goin' in with very little? Well, you were wrong...in a good way, for once. Anyways, you discover all of the UAC's toys on Mars, as well as a few other things, and these'll all be on Earth, too, when you return to kill the demons there...yes, they have invaded earth, those dirty bastards!!

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Unknown date

some good stuff here.

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Unknown date

Some overpowered weapons, and seeming unintentional overpowered monsters. If you can't be assed to fix something as simple as that, I'm not giving you a very high score even if you're using something as bad and inflexible as EDGE. I mean, look at ICD. If cory whittle can fix those problems that you are having in this mod, why can't you?

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.