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ARCADE ( A TributE To ArcadE GameS )

   (79 reviews)
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30 levels of pure carnage. No mazes. Play it!


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What the hell is this crap?

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Hmm... not too bad idea, but the levels can be finished by quickly running to the exit in a few seconds, so there is no gamepay. 1* for the idea, 0 for the implementation.

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Guest

  
'One open room' is not 'thirty levels of carnage'.

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Unknown date

  
Not bad. Play it with AEOD, it's fun with it. Trust me. Even though without AEOD it's still not bad, all levels have same design (-1). Good job with different monsters on each level. (+1) Also, the music is good but get some more next time (+1). Now, go ahead if you wanna make a sequel. 4 stars - Killer11223346 (Now known as TehRandomKill)

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Unknown date

  
Great WAD! =P Question: Why were there two maps in a row with no monsters?

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Unknown date

  
I've seen worse than this. Then again, I've seen better maps that have this kind of gameplay.

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Unknown date

  
rather unpossible to finish w/o cheating... the first two maps were fun the others are distusting

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Unknown date

  
Maybe fun... the first ten minutes. Unremarkable

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Unknown date

  
Yes, I get that the point is to shoot things. That is not fun when the fight is boiled down to circle-strafing around a horde in the same map thirty-two times. Vomit.

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Unknown date

  
Simple. Not a bad attempt. Level 30 was ridiculously hard without cheating.

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Unknown date

  
I hate it.

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I am a big fan of old arcade games like Space Harrier and Smash TV, this does it for me... would be better though if you HAD to kill all the bad guys on each level before moving on rather than just being able to leg-it to the exit, it is too easy.

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Unknown date

  
No words for this, the biggest complaint is that there's TWO FUCKING MUSIC TRACKS IN THIS WAD.

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Piss poor and boring as hell.

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This WAD isn't terrible but the rooms could have been different for every level for a better challenge. I like how you made up for it by sort of doing a 1monster type of thing for every level though. Level 30 is impossible to get through without dying at least ten times in my opinion. It is the kind of wad that should be used with RGA 2 or RGA 3. - General Mike

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Unknown date

  
i wasted my time, i finsished it within 10 mins

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Unknown date

  
*Pukes Guts Out*

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Unknown date

  
Really poor. Just the same level for 32 levels, with poorly ripped Quake 3 textures. This is so bad it doesn't even belong on this FTP.

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Unknown date

  
Some megawads or episodes built around a concept are in fact quite good stuff. This wad, however, is certainly not one of them, not even close in fact. It's just redundant to have a different monster over and over in the exact same room, thirty times. Did the author really think this would be a nice concept? I never would have. I can't think of any reason at all to play or even look at this. As such, no stars for you.

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Very Good idea ! It's very fun. I play with often. Super !

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I feel that doom is usually just a big key hunt, with a few monsters here and there to try to kill you. But i like skulltag's invasion mode bettar than this. Plus all the maps for ST's invasion.

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Unknown date

  
Yeah. There's a big difference between this WAD and arcade games - arcade games are fun.

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Robotron, I suppose. The basic idea is a large arena filled with large quantities of mostly a single type of monster. Briefly fun on the 'zombie' levels, because they shoot each other for great justice. A slog on every other level. Odd lapses include level with single revanant, level with two revenants, etc; obviously running out of inspiration. Last level has no monsters. Levels 31 and 32 levels tribute to Wolfenstein, v. clever.

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Unknown date

  
No, not 30 levels. One level, over and over. Like QUAKE, but retarded 0/5

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jesus! wots with the ppl here!!!?? this is a superb idea - FUN FUN FUN !!!!!!!

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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