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ARCADE ( A TributE To ArcadE GameS )

   (79 reviews)
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30 levels of pure carnage. No mazes. Play it!


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What the hell is this crap?

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Guest

  
Hmm... not too bad idea, but the levels can be finished by quickly running to the exit in a few seconds, so there is no gamepay. 1* for the idea, 0 for the implementation.

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Guest

  
'One open room' is not 'thirty levels of carnage'.

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Unknown date

  
Not bad. Play it with AEOD, it's fun with it. Trust me. Even though without AEOD it's still not bad, all levels have same design (-1). Good job with different monsters on each level. (+1) Also, the music is good but get some more next time (+1). Now, go ahead if you wanna make a sequel. 4 stars - Killer11223346 (Now known as TehRandomKill)

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Unknown date

  
Great WAD! =P Question: Why were there two maps in a row with no monsters?

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Unknown date

  
I've seen worse than this. Then again, I've seen better maps that have this kind of gameplay.

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Unknown date

  
rather unpossible to finish w/o cheating... the first two maps were fun the others are distusting

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Unknown date

  
Maybe fun... the first ten minutes. Unremarkable

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Unknown date

  
Yes, I get that the point is to shoot things. That is not fun when the fight is boiled down to circle-strafing around a horde in the same map thirty-two times. Vomit.

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Unknown date

  
Simple. Not a bad attempt. Level 30 was ridiculously hard without cheating.

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Unknown date

  
I hate it.

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Unknown date

  
I am a big fan of old arcade games like Space Harrier and Smash TV, this does it for me... would be better though if you HAD to kill all the bad guys on each level before moving on rather than just being able to leg-it to the exit, it is too easy.

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Unknown date

  
No words for this, the biggest complaint is that there's TWO FUCKING MUSIC TRACKS IN THIS WAD.

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Unknown date

  
Piss poor and boring as hell.

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Unknown date

  
This WAD isn't terrible but the rooms could have been different for every level for a better challenge. I like how you made up for it by sort of doing a 1monster type of thing for every level though. Level 30 is impossible to get through without dying at least ten times in my opinion. It is the kind of wad that should be used with RGA 2 or RGA 3. - General Mike

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Unknown date

  
i wasted my time, i finsished it within 10 mins

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Unknown date

  
*Pukes Guts Out*

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Unknown date

  
Really poor. Just the same level for 32 levels, with poorly ripped Quake 3 textures. This is so bad it doesn't even belong on this FTP.

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Unknown date

  
Some megawads or episodes built around a concept are in fact quite good stuff. This wad, however, is certainly not one of them, not even close in fact. It's just redundant to have a different monster over and over in the exact same room, thirty times. Did the author really think this would be a nice concept? I never would have. I can't think of any reason at all to play or even look at this. As such, no stars for you.

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Unknown date

  
Very Good idea ! It's very fun. I play with often. Super !

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Unknown date

  
I feel that doom is usually just a big key hunt, with a few monsters here and there to try to kill you. But i like skulltag's invasion mode bettar than this. Plus all the maps for ST's invasion.

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Unknown date

  
Yeah. There's a big difference between this WAD and arcade games - arcade games are fun.

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Unknown date

  
Robotron, I suppose. The basic idea is a large arena filled with large quantities of mostly a single type of monster. Briefly fun on the 'zombie' levels, because they shoot each other for great justice. A slog on every other level. Odd lapses include level with single revanant, level with two revenants, etc; obviously running out of inspiration. Last level has no monsters. Levels 31 and 32 levels tribute to Wolfenstein, v. clever.

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Unknown date

  
No, not 30 levels. One level, over and over. Like QUAKE, but retarded 0/5

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Unknown date

  
jesus! wots with the ppl here!!!?? this is a superb idea - FUN FUN FUN !!!!!!!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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